Whenever you break a subroutine on a piece of ice, you may pay 1 cred to break 1 additional subroutine on that ice.
When would I need this card? With most icebreakers, it's 1 cred to break a subroutine.
When would I need this card? With most icebreakers, it's 1 cred to break a subroutine. |
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As of right now, there are two situations in which E3 feedback implants are useful. The first is that it isn't always 1 cred to break a subroutine. Aurora, Peacock, Battering Ram, and Wyrm all cost more than 1 cred to break a subroutine. Two of these (Aurora & Peacock) are the same faction as E3 feedback implants. So it's feasible that you'd save a little bit of money over time. The second use is against bioroid ice. Bioroid ice subroutines can be broken by spending a click. So with E3 feedback implants any bioroid ice can be bypassed by paying 1 click + 1 cred/remaining subroutine. Which makes things like Janus only cost 1 click + 3 creds. If there are things added in the future that allow breaking subroutines via non-icebreaker methods, E3 implants would also be useful in those situations. EDIT: There was discussion about whether or not E3 feedback implants could be used as the triggering condition for itself, so here's a link to a thread on BoardGameGeek where this got answered. (It does trigger itself) http://boardgamegeek.com/thread/910289/e3-feedback-implant-official-answer |
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As more cards come out, new synergies will obviously appear, but I think its best use at the moment is against some of the incredibly tough Haas-Bioroid ices which allow the runner to spend a click to break a subroutine. For instance, Janus 1.0 is a level 8 HB ice and has four subroutines which all read |
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