I recently read a review about Return to Ravnica and the reviewer says that, for example, Temple Garden is way better than Selesnya Guildgate. Can someone point out the reasons behind that? Additionally, why is Temple Garden called a Shockland?
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Shocklands (which allow you to "Shock" yourself in order to get an untapped land) have many advantages:
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Adding to user1873's existing answer: as you say, the fact that Shocklands have the same land types as basic lands (e.g. "Forest Plains") is huge. It means you can fetch them up with Fetchlands, or any other spell that looks for a Forest or a Plains (though not of course "a basic Forest", or "a basic Plains'). A manabase judiciously combining both Fetchlands and Shocklands is pretty close to the ultimate way of having the right colour of mana available exactly when you need it, in a 3+ colour deck. And if you're using fetches to get your Shocklands at the end of your opponent's turn, the "comes into play tapped" restriction isn't even a drawback, at that point. |
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Flexibility. If you choose to have the land enter tapped, then the cards are no different, but only Temple Garden gives you any choice at all. The difference from being able to use that mana on the turn that you play it may amount to less life lost than the 2 you pay to have it enter untapped. Shock was the quintessential burn spell for a while when WotC thought that Lightning Bolt was too quick and powerful. Shock was released in multiple base sets, and since it deals 2 damage, people called the cycle of lands that deal 2 damage to you Shocklands. |
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