I'm playing through the adventure mode in Goko's online Dominion game, and I've reached the point (in the Intrigue adventure) where the game starts being weighted very heavily against me. For example, my current particular position is Act I, Level 14, and my opponent's starting deck includes 3 silver and 2 duchies replacing some of the standard copper and estates. (Not only that, the 2 duchies are taken from the supply, leaving only 6 at game start - on a board with Duke...)
I could easily even the odds using the game's "zaps," but that's not my question. What I want to know is, are Adventure levels "fair" as strategical challenges, with a viable strategy for victory? Or is it just "here's an impossible level, use zaps or die"?