Despite the fact that the odds in the "real" war were heavily skewed in favor of Allies, the game is almost balanced. That is, if it is played with the "No Russian first turn attack rule," bidding shows that the Axis players will expect to win abaout half the time if they were given 12 more Industrial Production Certificates (IPCs) more than they get in the actual game.
Some British players like to build a factory in India (or perhaps South Africa), and some US players like to build a factory in Sinkiang, even though these factories are at risk of being captured by th Axis and therefore "turned." But a factory represents 15 IPCs (30 if you count the "swing" from being pro Allied to pro Axis), which is to say more than the 12 IPCs alluded to above that would "balance" the game?
Does this mean that if say, Japan captures an Allied factory in India or Sinkiang that the Axis would then have the advantage? Or is it more true, that as game theorist Donald Rae suggests, this would happen too late in the game to make a difference?
And would such considerations cause the U.K. to build their factory in Australia, rather than India or South Africa?
Or the U.S. to build a factory in Brazil, instead of Sinkiang?
(These factories are "out of the way" and NOT likely to captured.)