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How I can become a full- or part-time professional developing games? Are there specific courses? What specific knowledge should I be looking to learn? How do I enter the industry?

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closed as too broad by Rainbolt, Joe W, freekvd, diego, Vilmar Oct 22 at 13:28

There are either too many possible answers, or good answers would be too long for this format. Please add details to narrow the answer set or to isolate an issue that can be answered in a few paragraphs.If this question can be reworded to fit the rules in the help center, please edit the question.

The validity of this question is discussed here… – bigown Oct 20 '10 at 1:20
See also the more specific meta discussion:… – Jon Hadley Nov 2 '10 at 13:30
This question is too broad, despite being on topic. – Rainbolt Oct 20 at 18:44
agreed – freekvd Oct 21 at 6:52

2 Answers 2

You can start here:

BoardGameGeek Design Forum

You'll find that there are lots of people who make there own games, and lots of examples of how to make and/or publish your games.

Check out the first pinned topic:

Game Design & Self-Publishing – A Resource for Game Designers

Good Luck.

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An assortment of advice:

Don't forget the Board Game Designers Forum.

Attend Protospiel, or Protospiel South, or Protospiel North or West.

Play lots of games, and a wide variety of games, both modern and classic.

Start designing games, taking them all the way from concept to completion. Do it over and over again. I designed and released one free print-and-play game each month at Invisible City Productions. I did this from January 2000 to December 2010. The first seven games were pretty hard, but it got easier after that.

Learn how to playtest your games, and how to integrate feedback into your designs.

Attend the GAMA Trade Show. Talk to publishers - especially smaller ones. Take them out to dinner and ask them about the industry.

Brush up on your math – especially probability and statistics. Learn how to mathematically model dice pools, bags of beads, and decks of cards.

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I can't stress how important the brush up on your math advice is. As someone who has tried my hand at inventing a combat system, I spent nearly all my time making sure there was a variety and a balance to the various elements. And, making sure isn't enough. You have to prove it. – Droogans Dec 11 '11 at 16:14

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