I am designing a game in which players add tiles to the board (similar to Carcassone) in order to create sequences of symbols (which are on the tiles) - they are then used for playing cards.
This mechanism works nice, but the problem is, that the first few rounds - there are just not enough tiles (and symbols) on the board so players can only place a tile and pass the turn because they are unable to play any card.
Midgame is fine and at the end of every round, there are enough symbols on the board to play almost any card you have in your hand... which is not what I was hoping for when designing the game.
Do you have any idea for a mechanism, that would eliminate this "slow" start and too "easy" end of every round? I was thinking about dealing some tiles on the board in the beginning at random and limiting the total numbers of tiles avaliable, but I am not sure if this wouldnt spoil the game...
I havent found any boardgames which uses this exact kind of mechanism (paying for cards with sequences of placed tiles) so I am trying to come up with something that would balance the gameplay.
Thanks for any tips (I can provide some additional info if needed)!