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Star Fluxx has a number of cards that end up being quite powerful and can throw chaos into a game that seemed to be almost over. Most of these cards are either Actions or Surprises and can thus only be used once for each time they are drawn. However, the two Keepers, The Computer, and The Unseen Force seem to provide decisive long-term advantages.

I come from a long history of playing control decks in Magic: The Gathering and so I try and dig deep into the strategy of how to accrue small advantages and deal with random elements in card games. Star Fluxx has significant random components to the point that sometimes a player can win in a single turn when no one suspected that they were even close to victory. To me, this suggests that the best strategies will be those that rely on drawing more cards than your opponents and playing more cards than your opponents, rather than striving for any specific combination of cards or rules.

I have a small sample size, but I have only lost 1 game where I controlled The Computer or The Unseen Force for more than 2 turns (I have won the other 5). Star Fluxx, though, is more about having fun through narrative and social interaction than min-maxing. The problem I am running into is that these cards seem to reduce the fun that the other players are having because they recognize that they're being slowly ground into a defeat.

Have you had the same experience with these 2 Keepers? Have you instituted any house rules to modify these cards?

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It sounds like you've played a lot, in order to have six games where you've had both of those specific cards. Surely it's not that common an occurrence? –  Jefromi Jan 2 at 15:06
    
(I ask because playing that many times, and winning more than your friends on average, can probably contribute to feeling ground down.) –  Jefromi Jan 2 at 19:05
    
@Jefromi I only meant 6 games where I had 1 of those specific cards and after game 2 or 3 I started looking for The Computer with Time Portal and What Do you Want? –  Kevin Driscoll Jan 4 at 7:23

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I tend to think of Unseen Force as annoyance, whereas The Computer is probably the strongest card in the game. There are various things you can do to try to dilute the power of an opponent's The Computer, raising the draw and play count rules and creating hand and keeper limits. Plus you can always steal keepers or play Brain Transference. That said, if someone pulls out The Computer at the start of the game then it is really hard to keep up with them. There are other strong cards in the game like Holographic Projection and The Captain so it doesn't feel like the game is broken to me.

Is it possible that you are a much better player than your opponents are and it is this that grinds them down?

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I was thinking about this earlier: The Computer always offers an advantage of 1 card and 1 play per turn. This way of thinking makes it seem like the advantage is constant regardless of the rules. But at Draw 4, Play 4, it offers only a 25% increase in the number of cards drawn/played. This makes it seem like the advantage is smaller with bigger rules counts. I'm not sure which is the correct analysis (though I lean toward the latter). –  Kevin Driscoll Jan 4 at 7:26

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