Take the 2-minute tour ×
Board & Card Games Stack Exchange is a question and answer site for people who like playing board games, designing board games or modifying the rules of existing board games. It's 100% free, no registration required.

What are some good general tactics and strategy for the Bio-terrorist to use?

Specific questions:

Where should I start?

I started close to one of the cards I was dealt. I thought this would be useful as I'd be able to use the card to fly anywhere on the board. In the end I locally infected the city on the card 3 times and then used the card to remotely infect it and cause an outbreak.

Should I Avoid Drawing and Discarding Cards?

Does it help the players when I discard cards? I figure a large discard pile lessens the impact of an epidemic so if I can avoid discarding cards then I should.

Should I Worry About Being Captured?

Seems like being captured isn't much of a problem, as it's easy to escape. I'd lose all my cards, but if I don't keep many in my hand then that's OK.

How Do The Other Roles Affect Tactics?

I destroyed a research station early on, however one of the players was the Operation Expert and he immediately built another one. So it probably wasn't worth doing. Are there any other similar examples?

share|improve this question
    
When you say you locally infected 3 times, was that on three different turns? That action should only be able to be performed once per turn. It would be surprising to broadcast your location like that and not have someone try to capture you. –  bwarner Jan 8 '14 at 21:47
    
It was three different turns. The players ignored me at the start as they were initially focussed on removing cubes from the cities that started with 3. –  Tom77 Jan 8 '14 at 22:01
    
Now they'll know not to make that mistake again. =) –  bwarner Jan 9 '14 at 1:41

3 Answers 3

Maybe this is obvious, but remember not to stare at your location on the board. The other players will notice it more easily than you think, and they will have an easier time locating you.

I often find myself weighing two options:

  • A strategy which will cause maximum damage to the players
  • A strategy which will be the biggest nuisance for the players to clean up

I tend to lean towards being a nuisance. Even though your moves might be a little less splashy, they can force the other players to make inefficient plays. Sometimes the juicy looking play doesn't turn out very well, because its in an area of the map that the other players were already planning to focus on.

share|improve this answer

Where to start: I like to start in the hottest area so I can infect as many cities that are already infected with another color as soon as possible. This way you get the infection deck working for you when a city infected with purple is drawn it's a double whammy. I have found that to be the best tactic for exhausting the purple cube supply quickly. The beauty is if they concentrate on fighting your purple disease the other ones inevitably bite them in the behind.

Should I avoid drawing and discarding: So far I draw often but rarely keep a big hand. I do this because I want to be able to infect remotely as often as possible. I generally play to exhaust the purple cubes asap(which has been unstoppable so far). The exception is when I'm trying to destroy a research facility I might draw often to obtain that color. Few things are more satisfying in this game than sabotaging a research facility the turn right before they plan on curing there. Drawing as often as I do is making the infection discard pile larger and therefore decreasing the risk of outbreak post epidemic, however, I find it worth it when infect cities are drawn that already contain a purple cube. It starts snowballing fast if you are consistently infecting locally and remotely.

Another strategy I've contemplated is sitting far off from any other infected cities, continually infecting one city till it outbreaks, and daring the good guys to come after you. This would avoid drawing cards and keep the infection pile small so as to maximize the chance of outbreak.

Should I worry about being captured: The only time I really worry about this is when I'm intent on sabotaging a research facility and need a specific card I'm carrying. Other than that I actually enjoy moving into a city with a player in it and infecting locally. Make them use an action capturing you. I do feel like the ease of escape is an imbalance in the game.

How do the other roles affect tactics: The operation expert does affect my strategy when it comes to sabotage. It's still worth it often times if his turn is far away and it delays a cure. The other major one I see is the quarantine specialist. She could really hamper the bt's infecting ability resulting in more of the cat and mouse game. If the medic is in the mix I try and spread out the purple cubes as much as possible. If they are concentrated it can be much easier for the medic to eradicate the disease, ending the game for the bt, especially if the dispatcher is in the game and moves the medic on his turn after the cure has been found.

Ultimately even if you have poor strategy as the bt it still makes the game near impossible for the good guys, in my opinion.

Has anyone been able to win a game against the bio-terrorist? I played a 3 player game, 2 good guys and 1 bio terrorist, and the bio terrorist was not very good at all strategy wise. Still, it was pretty much impossible to win.

We played another game last night with only 3 epidemic cards, 3 good guys, and me as the bio-terrorist. The game was over relatively fast as I was able to spread my cubes out so much that they ran out of purple cubes thus ending the game.

We have yet to try hand-picking the roles to assemble the anti bio-terrorist dream team. But aside from that, I frankly don't see how victory is possible playing against a competent bio-terrorist. Has anyone out there beat him?

share|improve this answer

The way I think of it is similar to dbyrne's (maximum damage/biggest nuisance). What you want to do is force the other players to spend as many actions as possible to deal with each one of your actions, where "force" means doing something that, if not dealt with, will put the other players in danger of either having too many outbreaks or running out of cubes (or make them feel like they're in danger).

For example, you might want to locally infect places that either take a lot of travel time for the players to reach, or which are likely to coincide with other infections and cause extra damage. You might also try to do nasty things at key times; it's a lot tougher if a player has a hand full of cards and are about to cure, and are suddenly the only one close enough to deal with a big mess. Remember, the game itself is trying to make you win too, so you just have to help push it over the edge. Even without the bio-terrorist, the players are often not that many actions away from losing. You just have to make them spend those actions elsewhere (or cause them to lose a little sooner).

Starting near one of your cards

Often good. But if the opening board state is such that you think you want to be elsewhere, go for it. Maybe you can manage to cause an extra outbreak near the beginning of the game!

Drawing and discarding cards

You'll certainly want to draw sometimes, and some discarding is probably fine. But it depends strongly on the situation. If you're having trouble getting to places to cause trouble, you probably want to draw. If not, you probably want to wait to draw until it's been a while since an epidemic and you can draw without removing cities that you'd love for the game to infect for you. Discarding cards can dilute the pile a bit, but if it allows you to do some real damage, it's well worth it. And if you discard a card that you actually want the game to infect for you, that's great!

Being captured

Eh. It's certainly bad if you've got a hand full of cards and grand plans for them, or if you let yourself get captured without much work from the players. But if you can taunt them into spending a couple turns chasing you instead of cleaning up the board, it's probably worth it even if you get captured in the end. In general, especially since you often don't have a ton of cards anyway, getting captured isn't that bad.

Interactions with roles

The Operations Expert is probably the most obvious one. The other main one is probably the Medic; if you're trying to cause outbreaks, you should obviously avoid spending too much time on one the Medic can just clean up in one action. The Containment Specialist can do the same thing, to a lesser degree. In some cases, the Dispatcher could also muck up your plans by providing some more efficient travel, but it should be pretty easy to plan around that.

share|improve this answer

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.