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Love letter was a surprise hit in my group. Everybody enjoys the fast pace and player interaction. It's just a shame that it only allows up to 4 players, because it seems like it would be better for say six players. I would have no problem buying a second copy of the game to shuffle the two decks of cards together, but I'm wondering if it would work in theory.

Has anybody got any suggestions as to how to try and increase the player limit?

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up vote 4 down vote accepted

One way that I use lets you accommodate up to eight players. You will need two decks of Love Letter cards, and two tokens distinctly different from the tokens of affection. Remove one Princess, and give each player two tokens. Play normally, but when someone would be out, have them discard their card and draw a new one. Then they get rid of one of the tokens. When they have no more tokens left, they are out.

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Look in the Variant subforum on BGG, there are quite a few ideas.

For example:

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Links are great, but please summarize the link's content. – Rainbolt Apr 29 '15 at 15:29
@Twitch_City -1 for the link-only answer – Dallin Apr 30 '15 at 14:53

Having played quite a bit of Love Letter in all sorts of places, I can say it isn't too rough to play the game as written with up to seven people. It can be a little more chaotic and random, yes. The trick to playing with larger groups is just to manage your expectations. It's not going to be quite as tactical and tricky, but it can still be plenty of fun.

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Having more than four players seems like it would be a lot more chaotic, cause they probably play tested the game and chose that number for that reason, I played a game called 7 wonders with a group of friends, and we had 7 people and the game is a 2 to 7 player game, and I will never have 7 people play it again, was supposed to be half an hour at most, it took us 1 to 2 hours, so, adding more players to Love letter might be more chaotic than you want, but give it a try, it doesn't hurt.

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Either those people were all new or you weren't playing it correctly. 7 Wonders is often touted as a game that doesn't change in length based on the player count. – Matt R Oct 24 '14 at 19:40
7 Wonders should only require you to look at the player to your left, and the player to your right. And all turns are simultaneous. Someone two spots away is utterly irrelevant to a novice game. (If you're playing card-denial against some opponents, then you might pay attention to them, but for the most part you should only care about your neighbors.) – Paul Marshall Oct 24 '14 at 22:35
This is not answering the question of how to do it. Board Games SE is a Q&A site, not a forum - please see our tour to understand how this site works. Answers need to answer the question, and aren't for discussion. – doppelgreener Oct 26 '14 at 0:23
Welcome to B&CG, Cody! – Pat Ludwig Oct 26 '14 at 1:40

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