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what games are there that use a point buy system for deck building instead of a card limit? what are the obvious effects this would have on the style of play?

I am only currently aware of one example from the video game Rage, there is a CCG mini-game where your deck is built of 75 points and each card has a specific point cost. This example is a very basic one and i am interested in using this mechanic in a more expansive custom game.

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Android: Netrunner has something similar to this it 2 ways; different deck sizes require different numbers of agenda points, and how many cards you can have outside your main faction is determined by influence points of those cards. –  GendoIkari May 13 at 14:02

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Conan had a "point buy" system for elements of it's build (in addition to the Netrunner commented above).

The biggest flaw is book-keeping - it's fairly easy to count that you have X cards, or that you only have Y copies of a card. Counting the total number of points in a deck is a lot more math, and that's not always a selling feature.

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