I am intrigued by the idea of cards on the table being randomly replaced from one or another stacks. I'd like to see the 'maxima' of this kind of rule-set.
I'm sure that anything needlessly-complex can be imagined, but I'm talking about classic / historic games.
Standard Playing Card analogies
solitaire variants, where cards are added and then removed. That is not 'replacement'... swapping out cards as a consequence of rules / actions.
rummy variants, some (house) rules allow mutation of a run in play. Still not a 'consequence' of other actions.
Non-Standard Playing Card analogies
Magic the Gathering has actions like this, where the end of a player's turn triggers certain cards, classes of cards, etc to be removed (or alter their effect upon the game, etc.)
A 'very tech future' envisioning of this kind of gameplay comes from The Star Wars universe. The writers created a game called "Sabacc", which has a similar features. That game is entirely theoretical, with a few attempts to re-create it on the computer. (but, my question is not seeking this kind of tech. I'm seeking rules sets)
These are just some concepts of what I am looking for, in the form of gameplay (rules) – but in the realm of a classical deck of cards.
Looking forward to your awareness. "Nearest neighbor" answers welcome.