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I've been brainstorming a new card game idea for a while, something that could be described as "Cards Against Humanity" meets "Munchkin" but while I mostly have the rules and everything together I have been at a loss to find something to rapidly prototype, print, change, and make the cards?

I would like something that could read from a database, Excel spreadsheet, or something similar and then be able to produce Word document files or PDFs that I could then easily print to be able to beta-test the game with friends. Ideally you would be able to define the basic components/formats of each card and then just fill in the fields for each.

Anyone know of tools to assist in rapid prototyping and printing of CCG style cards?

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Not sure yet whether I would call this a duplicate or not, but a strongly related question: – Gregor Jun 4 '14 at 21:32
That does help, I looked at some SVG stuff before but wasn't fully satisfied for what I wanted. – RunJumpSleep Jun 5 '14 at 13:20

NanDeck will do this:

Lets you script out card sets, fairly simple to change card sizes, etc.

The website Oil And Rope has a very slick prototyping tool called Paperize: which lets you upload graphics, use spreadsheet linking, etc. - super cool. Still in beta, but tons of folks love it.

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I was going to suggest Strange Eons Whilst not specifically for card games, it can come in handy.

The question linked by @shujaa above also has some good links

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That does look promising, well endeavor to test that out and leave some feedback here about it. – RunJumpSleep Jun 5 '14 at 13:20

While it sounds game-specific, Magic Set Editor is a good tool for this.

If you don't like any of the magic card frames (or Yugi-Oh or the couple of others it has) you can create your own - it just takes a little digging around to find out how to do so. I often just use one of the magic card frames, though.

It has a big community of users so there should be plenty of help on how to use it if you need it.

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