I started playing Netrunner quite recently. Love it so far. However, we're finding it slow--or rather, I think Netrunner is finding us slow. I've only played a handful of games with one friend so far, but our fastest game has been close to 2 hours (and for a single game, not a match!). The impression I get from BGG and the tournament rules is that this is much to slow.
To encourage us to speed up, I thought using a clock would be a good idea. (Also open to other suggestions.) My question is, what time settings and rules should be used? The goal is just to encourage speedy play by introducing a small penalty for slow play.
Run out of = forfeit doesn't sound like much fun, probably run out of time means your turn immediately ends (after current actions resolve) could work... which would mean having time that resets every turn. And maybe switch the clock while waiting for reactions, e.g., runner declares run on HQ, punches clock while corp decides whether or not to rez first piece of ICE.
How much time should go on the clock? What time settings and rules should we try? Are there established conventions for this?