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In the ZMan version of Tales of Arabian Nights, you choose 20 points between Story and Destiny. I tend to do 10 of each or something similar. Is this the best strategy?

Also, the game is very random, which I'm OK with, but are there any variants where there is some strategy or planning involved? Especially with some of the quests, it's like it doesn't really matter where you go on the board, just that you go somewhere.

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it seems you have two distinct questions here. You might get more responses if you break them down into individual questions. – LittleBobbyTables Dec 18 '10 at 23:39

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I've pnly played the WEG version of this game once, so my memory is a bit foggy. It was an interesting concept, but we had one player who rolled so badly that she hardly got to do anything the whole game. The only strategy I tried to employ was try to make sure I had a chance for something interesting to happen every turn. I suppose you could invent your own variant where it's known ahead of time what will happen at each location instead of rolling for it.

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