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Obviously anything that puts curses into circulation would be anathema. I'm not necessarily looking for one player to have the highest score possible, so much as to have games where everyone's scores where really high.

I figure Monument is obvious, and Great Hall, Island, etc. seem like they might also contribute to a high scoring game. On the other hand if there are tons of non-terminal action cards and Vinyards that could lead to some pretty ridiculous scores as well.

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You might want to clarify if you're looking for a set that has high scores when players are playing to win, or when players are cooperating to obtain high overall scores. –  Neal Tibrewala Feb 6 '12 at 18:29
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7 Answers 7

I am starting to do some analysis of games on the online dominion server at http://dominion.isotropic.org. The top 5 scoring games there all involve a combination of Goons and King's Court. These are all solo games where people are trying to run up the score, so they aren't representative. But from my experience, Colony, Goons, Vineyard, Bishop, Duke, and Gardens all contribute to really high scores in real games.

2941 Alchemist, City, Colony, Gardens, Goons, Grand Market, King's Court, Platinum, Potion, Steward, Throne Room, Vineyard, and Watchtower

2760 Ambassador, Bridge, Chapel, City, Council Room, Goons, King's Court, Throne Room, Watchtower, and Worker's Village

2722 Bishop, Bridge, City, Colony, Council Room, Fishing Village, Goons, King's Court, Monument, Platinum, Wharf, and Worker's Village

2681 Bazaar, Bishop, Chapel, Colony, Council Room, Goons, Grand Market, King's Court, Market, Platinum, Throne Room, and Wharf

2625 Bishop, Black Market, Bridge, Caravan, City, Colony, Goons, King's Court, Monument, Platinum, Throne Room, and Wharf

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Yeah, King's Courting 2 or 3 levels deep is going to be the key to any high-scoring game, I think. –  lilserf Dec 31 '10 at 7:11
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It's important to note that Colony and Platinum are not Kingdom cards. –  Powerlord Dec 31 '10 at 10:03
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For those who don't know all the Prosperity cards: A picture of Goons ( dominion.diehrstraits.com/scans/prosperity/goons.jpg ) and a visual Dominion reference ( dominion.diehrstraits.com/?set=Prosperity ) –  invisiblejon Dec 31 '10 at 16:14
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Even if you stipulate that a player must buy a card when he can, a two-player game with Monuments and Ambassadors could go on indefinitely.

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One of the highest scoring games I saw recently involved King's Court, Bridge, and Chapel.

While it may not seem that important, Chapel is a key cornerstone to a high-scoring game. It allows you to get rid of your lower value cards, such as Coppers and Estates.

King's Court and Bridge is obscenely powerful. Together, they give you +3 Coin, +3 Buy, and every card costs 3 less.

What this means is that Colony costs 8 to buy, Province costs 5 to buy, Duchy costs 2 to buy... and you have at least 4 buys. Along with high-value coins, this has great benefits.

Some cards that can help you start this process earlier are Quarry, Contraband (until your opponents figure out what you're doing), and Tactician. These cards can be trashed later with the Chapel.

Village, Fishing Village, Mining Village, Worker Village, Fesitval, or Bazaar can all be useful as well, due to their +2 Actions.

Anything that gives you extra cards is a necessity for this strategy... Council Room or Library in particular. Minion can work, but at the expense of having to discard your other cards.

Other misc cards that can help include: Royal Seal, Watchtower, Bank... basically anything that gives you lots of money.

Keep in mind that you'd need 30 or more actions for each Vineyard to be equal in value to a Colony, so you may want to skip it.

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Consider this a specialized house rules set of cards because normally with two players you would not use 12 of every card, and I don't think Colony and Platinum are meant to be used this way... but we had fun!

We played a two player game where we decided to not end the game until the very last moment possible. We just wanted to see how high we could get our scores and how long the game would last (about 1-1.5 hrs). We played until two of the supply stacks ran out then it was a race to get whatever other supply cards we wanted until there was 1 left at which point we were no longer allowed to buy from that stack because it would end the game. We just kept buying from other supply stacks until nothing was left and we ended the game buying either the last Province or Colony.

The final score was 223 to 205. We each had between 102-109 cards in our decks so Gardens were worth 10 each. I think only 3 Colonies were sold throughout the game. The score could have been higher if more Colony cards had been purchased before the game ended with the last Province sold or if more cards were in our decks causing the Gardens to be worth more. These are the cards we used:

12 x Great Hall
12 x Islands
12 x Gardens
12 x Dukes
12 x Nobles
12 x Harem
10 x Baron
10 x Scout
10 x Haven
10 x Adventurer *

12 x Estate
12 x Duchy
12 x Province
12 x Colony (as Kingdom not Supply)
12 x Platinum (as Kingdom not Supply)

* We figured Adventurer was kind of a "wild card" that could be replaced with a number of different options. We chose Adventurer to keep the game simple but you could use anything here.

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Er... The highest scoring game is a game where, in additions to buying all the provinces or colonies, there are way to get a lot of VP. I had games with over 100 vp and I knew I could do better in perfect scenario. For example, king's court king's court fully activated cities then play 6 goons at once will get you infinite buys (like 42 buys) and each buy is 6 VP in addition to whatever victory point it gives you. With watch tower you can trash all the coppers right away and repeat this again. You should be able to do this twice. So I think you can theoritically get more than 500 points. I just played a game that had something similar happened. If I had more goons and if there was a watchtower then I would be able to do it.

http://dominion.isotropic.org/gamelog/201207/12/game-20120712-013703-e0bead10.html

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Playing Androminion on my phone my highest score is 920. I haven't been able to beat this yet but one day I'm sure to get lucky and do it. Here is the setup:

Cards in play:

Vineyard        (0p)  
University      (2p) +2 Actions  
Bridge          (4)  +1 Buy, +1 Gold
Silk Road       (4)  
Gardens         (4)  
Duke            (5)  
Wharf           (5)  +1 Buy, +2 Cards (+1 Buy, +2 Cards next turn)  
Council Room    (5)  +1 Buy, +4 Cards (...)  
City            (5)  +2 Actions, +1 Card (...)  
Kings Court         (7)  Play an action card three times

My ending hand:

920 VPs  
Estate x14: 14 VPs  
Duchy x10: 30 VPs  
Province x10: 60 VPs  
Colony x6: 60 VPs  
Duke x12: 120 VPs  
Vineyard x12: 192 VPs  
Gardens x12: 180 VPs  
SilkRoad x12: 264 VPs  
Curse x0: 0 VPs  
Victory Tokens: 0 
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Goons + Ambassador allows for potentially infinite scores (VP chips from Goons purchases and Ambassadors to return cards to the supply so the game never ends on piles). Obviously some serious support would be necessary in terms of drawing, +actions to play all the Goons, and likely KC to return cards to the supply fast enough with Ambassador.

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unless your opponent is also using ambassador, the game will end. –  Colin D Dec 21 '12 at 16:17
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