I'm wondering, what are some good games for mixed gamer/non-gamer parties? I've had good luck with some light strategy games in the past, but nothing too serious. What's good, quick, and can easily incorporate a lot of people?
closed as not constructive by Pat Ludwig♦ Jan 8 '12 at 7:16
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There are of course different definitions of light strategy games, so I will just mention some games, which I have introduced to nongamers in parties, and which have been interesting both for them as well as more experienced gamers (in random order). Games which can be explained in 5 min Small pure card games:
Cards and some bits:
Abstract: Other:
Games, that require a little longer explanation, but are still managable
In my opinion one of the most important things for a game to be successful with non-gamers and casual gamers is the capability of "getting in the game fast" - you must generalize the important rules and guidlines and delve into details as you go. If you do so, and the game is not a total brain burner and doesn't exceed some 2h, you will be able to play almost any game with nongamers. Basically:
Also, a good advice by Tynam - with some exceptions, like bang and saboteur, try to split the group in several smaller gaming sessions with similar expected game time, so they can mix the games during the evening. Edit: Added hyperlinks as promised |
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One of the most fun party games I've played (and the one that has generated the most laughter) is Eat Poop You Cat (or its commercial version, Telestrations). All you need is a stack of index cards (or paper) and a pen or marker for each player. Each person begins by writing a word or sentence on the top card or on top of the paper. They then pass their paper or card stack to the person on their left or right. This person looks at the words written and on the next card or below the words and then draws a picture illustrating the words. Then, they put the card with the words at the bottom of the stack or fold over the top of the paper, and pass it on to the next person who writes a word or sentence describing the picture. This repeats until everyone playing has gone through the process with each stack of card or paper. When people get their original stack or paper back, the chain of pictures and sentences is then revealed, generally to much laughter. |
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I'm a little surprised that no-one has mentioned Werewolf yet. It's quick to explain, quick to set up, works best with a large (9+) number of players, requires nothing more than a Poker deck, can be played by gamers and non-gamers, and still plays well if the players in the game have a wide range of play-skills. |
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The ResistanceSimple 5-10 player social game where a set number of people are spies infiltrating a group of resistance fighters. Brings out some of the witch hunt of Battlestar Galactica without all those pesky rules and components getting in the way. Plays fast. The recent printing has great quality components. |
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Here's a few I pull out at parties:
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Wits and WagersIt's like a fun version of Trivial Pursuit, only everyone guesses the answer and you get to bet on the right one. Straightforward, and good for parties. |
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IngeniousAlways a solid simple abstract strategy game; allows 2-4 equally well and has that useful party property of being easily taught by someone who only just learned it themselves. |
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BangFast, not too complex, contains casual violence towards your fellow partygoers. (Cash and Guns works well for the same reasons.) |
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Assuming you don't want something that is fun for gamers and non-gamers alike, but doesn't really count as a strategy game (Apples to Apples? Dixit?)... 7 Wonders I got "7 Wonders" for Christmas, it's pretty light as strategy games go and has an easy theme that anyone who's heard of the computer game Civilization will quickly comprehend and enjoy. It takes up to 7 players, as the name might suggest, and only lasts half an hour per game. Each player only has to interact with their left- and right-hand neighbours so it's not too intimidating; and you have the choice of either cooperating with neighbours (buying their stuff, while they buy yours in return) or amassing superior military force, so it should appeal to most temperaments! I haven't actually tried it with non-gamers, but it strikes me that it would be a perfect "gateway game", while simultaneously accommodating a pretty large group. Could be worth a try! |
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