I play Magic the Gathering with my kids a bit. But, the games are often very one sided (in my favor) as they haven't mastered all the rules, and intricacies of game play. For most board games, I can come up with reasonable handicaps when playing with them. I haven't found a way for Magic the Gathering that feels right. Things I've tried include:
- Having them add 3-4 land to their initial hand (so they start out with 10-11 cards). (not enough advantage if game goes long)
- Making sure they draw a land if they are mana screwed. (Not enough advantage if game goes long)
- Having them draw two cards per turn (way too much advantage for them)
Are there any other house rules that you have used to address this situation?