Star Fleet Battles
has several notational methods. Almost all are used only for setup, but they are all also used in play-by-mail.
The baseline is the hex in format XXYY; a hex is in column XX from left, and the YYth hex down. EG: 0101 is top left hex of the map. 1505 is 15th row, 5th hex. 0230 is 2nd column, 30th hex down. This was used in almost all of Task Force Games' designs.
A counter is labeled with type and number; in scenarios, these almost always match counters in the box. Dashes or spaces are used when a ship class ends with a number, and may or may not be used with designations not ending in a number. EG: D7-1, D5 3, CL 2 or CA2.
A facing can be added for noting things which have facing that matters (most everything). The rosette on the maps is lettered A-F. A ship in hex 2532A is in the 25th row, 32nd hex, facing hex 2531.
A
F B The direction rosette.
E C
D
Next is a ship entry; this is used in scenario setups:
Fed CA 1701D WS III
Fed : Race indicator, in this case, federation
CA : Class indicator, in this case heavy cruiser.
May be followed by a counter number.
1701D : location and facing
WS III : Weapon Status (can be WS 0, WS I, WS II, WS III,
in increasing pre-game readiness)
An alternative notation has been used for tracking movements by some players. It's based on the hex notations above. It combines impulse number and hex/facing
2 1701D
4 1702D
6 1703C
8 1803C
10 1904C
Another mode of notation is older: number of hexes forward, and P or S for turn one hexside; Some use Tp and Ts instead, to allow Sp and Ss for sideslips. This was originally used back when SFB was played entirely with plotted movement. It's also shared with several other Task Force Games, including Starfire.
Weapons Fire is able to be indicated by type, mount and target. EG: Ph #3 CA3
Ph is phaser or photon torpedo; since phasers are numbered, and photons are lettered. Targets are indicated by counter ID (Class & number).