In certain cases in Descent, a good player (in particular with the Overlord) can destroy the other side. However, I feel that Descent is most fun when it is well balanced right up to the end.
What handicaps, with emphasis on the Overload, are good to balance the play?
Ideally, I would like handicaps that would still allow both parties to play their best and still try to win (i.e. one side going easy does not count). I realize a lot of handicaps could also be scenario/expansion specific, but for now let's just stick to the base rules; or at least only suggest such handicaps as a secondary solution.