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Since most moves in Settlers of Catan are public knowledge, one could count cards and keep track of the opponents' hands at all time. However, it seems that there are a few obstacles to doing this.

Have any of you had success in card counting?

In particular, how do you get around obstacles like under the table trades, discards when a 7 is rolled, and randomized robbing?

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3 Answers

up vote 15 down vote accepted

I've tried counting cards while playing Settlers, and I've really found it a needless distraction. It really isn't worth the effort to know that Player X has exactly 4 Ore, a Grain and a Sheep in their hand. It gets much too confusing too quickly, especially when you throw in robbing and trades.

Instead, I focus only on counting my most scarce resource. Since that's almost always the one I would try to steal or trade for, that information is valuable enough to make the effort for. There are relatively few of that good in circulation, so keeping tabs on them as people buy, trade, and build with them is much easier.

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I am a big believer in counting cards I keep rough track of what people have a lot of and what is scarce and not in the game. It expedites trading and makes sure I get the most value for my cards. I win far more than I loose so I figure it works pretty effectively.

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Welcome to B&CG! – Pat Ludwig Oct 23 '12 at 16:10

It's a pointless disruption that's too difficult to be useful. It takes your attention away from other important considerations.

More often than not it's obvious when one of your opponents is about to do something. You can usually tell what players have based on the trades they offer and their reactions to dice rolls. I find that observing your opponents yields far more valuable information than attempting to keep track of who has what cards.

I make an exception when there is a single rare resource and its at a stage in the game where it might allow someone to win: For example, a player may have 8 points and 2 army cards, and needs 1 ore to buy what could be a third army card.

With that said, I do count development cards. It's also easy to tell what other players have. There are five victory point cards, for example, and when a player has been holding on to one for much of the game it is usually a victory point card. You can find a lot of information using deduction: Given the development cards you have, ones that have been played, and how many remain, you can make high fidelity guesses and also estimate the chance of you pulling out a card you need.

It happened to me recently when 2 development cards remained in the game and I knew that they were both victory-point cards, which allowed me to win the game.

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