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I bought the Ticket to Ride: Europe game by Days of Wonder, and it included an online registration code. Visiting the website, I noticed that some of the games had a free online preview available.

I have tried the Ticket to Ride one. It was a (Java) version of the original TTR game in not a very good quality.

My question is: Is it common practice for publishers to provide online versions of their games? Are they usually free, provided you bought the board game, or do they have to be bought separately?

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There's a great list here: boardgames.stackexchange.com/questions/1594/boardgaming-online –  Andrew Vandever Dec 15 '11 at 23:53

2 Answers 2

It's actually quite rare. I've never encountered any other company doing so for free or even reduced cost on their own dime, save for the "instructional" modes. I've heard there are a couple others doing so, but I've not encountered them.

Several 3rd party developers have made money by paid subscriptions to their sites and hosting lots of games under license, and others by advertising supported free online play of various games.

I've often seen companies link to such venues.

Days of Wonder used to only give you 6 months access to their online lobby with a game, but it allowed access to all games. Now, they provide access to just the games purchased, but noting that a few unsupported games are able to be accessed free (Including Queen's Necklace online...).

Also note: Many electronic versions of various games are unlicensed - there are a few dozen free versions of Monopoly that are actually not licensed; the official version isn't free.

Keep in mind: most boardgame companies are not staffed with programmers; DoW is an exception.

Update 3/5/2012: I've since noticed others doing so. Amarillo Design Bureau licensed a programmer to create and maintain SFB-Online. A couple other companies have likewise placed electronic versions of their games up as pay to access; most of the "unfree" access now is advertising supported or is in-game payments.

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This is becoming increasingly common practice, driven by the lounge console game markets and the rise of tablets. It's not yet standard, however, and depends on the publisher. Days of Wonder in particular have been doing a lot along these lines.

It's not usually free; generally the online game is expected to pay for itself separately. However, it's common for the online game to be cheaper, or to have a free promotion.

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