Take the 2-minute tour ×
Board & Card Games Stack Exchange is a question and answer site for people who like playing board games, designing board games or modifying the rules of existing board games. It's 100% free, no registration required.

A Commander deck consists of 99 unique cards and 1 legendary creature. I'm still very unfamilier with this format. How would you go about figuring out the number of lands to put into your commander deck?

share|improve this question
    
I always start with 38 mana producing lands and 6 mana producing artifacts then tweak from there. –  Affe Dec 16 '11 at 0:01

1 Answer 1

up vote 10 down vote accepted

Because of the slower pace of play in EDH/Commander, it isn't as drastically important to hit 5-6 land drops in 5-6 turns. In addition, the number of "mana rocks" (mana-generating artifacts) and dual lands/mana filtering/land fetch cards are usually higher.

Considering that, the 40% lands rule is still fairly close to normal (lightened obviously for the reasons above). I've run 34-36 land decks successfully, but usually you see 37-40 with some of the previously mentioned accelerators.

Abnormal decks (with huge numbers of accelerators) will run as few as 32 lands (the equivalent of running about 13 in a 40-card limited deck), but I'd recommend starting around 40 and cutting around one land per three accelerators (if you're trying to cut land, and not running very high-cost spells).

Do also remember that running fewer lands with more mana rocks leaves you open to blowouts when someone wipes artifacts with Austere Command, Merciless Eviction, Shatterstorm/Creeping Corrosion, etc. - you don't want to be stuck on four lands when your couple of Signets and Thran Dynamo get wiped.

As an example, the Devour for Power Commander deck shipped with 40 lands and four mana-generating artifacts, but it is fairly heavy on costs.

share|improve this answer
2  
I have a large number of accelerators, and lots of draw, and some of the lands are 2-mana lands, and there are a bunch of mana rocks. With all of that, I can run only 29 land and be just fine most games. Lots of card-draw means I can hit my drop every turn. –  cdeszaq Dec 16 '11 at 15:26
1  
"Abnormal decks..." -- there are also decks which are abnormal in the opposite direction, such as Azusa with ~50 lands, or Child of Alara lands.dek with 70+ lands. –  Brian S Feb 6 at 20:25

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.