When playing Werewolf, my group and I always have the same problem: whom should we lynch on the first day?
In a group of ~10 people, we usually play 2 werewolves plus 2 "seers," who have one shot per night to guess one werewolf. On the first day, either the seers don't have correct information, or it would just be stupid to share information with the group because the werewolves would kill them the next night. Increasing the number of seers or reducing the number of werewolves always seems to unbalance the game too much to one side or the other!
Without any real indicators, we always resort to guesses and "cold reading" people — I think you're the werewolf because I can see it in your face — resulting in many "feel-bad" moments.
What is the best method to choose whom to lynch on the first day?
What mechanics can we use to prevent or reduce lynching people at random?