Many Print & Play (P&P/PNP) board games come from a designer's desire to get people to play their game. If the intent of designing a P&P board game is getting the most people to play it, should the components be designed to look the most beautiful (full color images, art, etc.), or should the components be designed to be functional and less ink intensive (grayscale/b&w images)?
Does the need for a large amount of printed components scare too many people away? If functionality isn't affected too greatly, can substitution components be used?
Example: a randomizer without replacement (a deck of cards), with just a chart/look-up table showing what each card represents vs. creating card art and rules text for a brand new deck of cards?
Basically, do people who PNP prefer a good looking game, or a cheap and easy to create game?