Take the 2-minute tour ×
Board & Card Games Stack Exchange is a question and answer site for people who like playing board games, designing board games or modifying the rules of existing board games. It's 100% free, no registration required.

The new lists for 4th and 7th armored divisions let you mix and match Sherman M4A3s, M4A3 76s, M4A3E8s, and Sherman Jumbos. The various versions vary greatly in terms of firepower, speed, and points cost, so I'm having trouble coming up with an effective selection. I would like to have a unit that is as homogeneous as possible, but I'd also like to use some Easy Eights. Unfortunately, they are limited to only two per platoon.

What are some good combinations of Sherman types for both an Armored Company and as support in an Armored Rifle Company?

share|improve this question
Can I get a reason for the down-vote so I can improve the question? –  CaulynDarr Apr 16 '12 at 15:13

1 Answer 1

up vote 1 down vote accepted

Balanced platoon

In most cases a solid 1-2-2 platoon will do the trick.

  • 1 jumbo to act as the shield.
  • 2 m4a1 76 mm for fire power.
  • 2 vanilla m4a1 or m4a3s, if you think you will benefit from the protected ammo stowage.

This type of platoon will be a great advancing platoon for a reasonable cost.

Spearhead platoon

  • 2 M4A3 76s or M4A3E8s
  • 2 m4a3
  • 1 m4a3 105mm

Great platoon to spearhead attacks. All tanks use the Detroit's Finest special rule, giving you a slight edge when it comes to flanking and taking objectives.

Tortoise platoon

  • 1 jumbo to act as the shield.
  • 2 m4a3e8; utilize the smooth ride special rule by not moving more than 15cm on any given turn, keeping RoF up while denying penalties.
  • Lastly, you can fill it with either m4a1 or m4a3s.

Good luck!

share|improve this answer

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.