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So, we've got the Exodus expansion for BSG a few days ago (up until now we only played with the core), and after reading the rules I have a small thing I need clarification about: the revised rules for preparing the Loyalty deck say that in a 6-player game, we should build a deck with 2 "You are a Cylon" cards and 10 "You are not a Cylon" cards - one more "Human" card than the original game. Then, after dealing the first round of loyalty cards, the "Sympathizer" card is added to the deck.

So, in a six-player game, after the first round of dealing the cards, we will have 7 cards, and one of them is the Sympathizer card. So in theory, it is possible that one of the Cylon cards (or the Sympathizer card) will never be drawn. Since one card is added to the Loyalty deck before drawing a new Loyalty after execution, it is possible that even after an execution there will only be one Cylon on the board.

Did I get the rules for this right? Is this indeed a possible situation?

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1 Answer

You are correct it is possible to have only one Cylon.

This situation can occur if one player is dealt two You Are A Cylon or Sympathizer cards, and the remaining Loyalty card with that name is the last undrawn Loyalty card.

Using the standard Execution rules for Exodus, if you were human, you would add a You Are Not a Cylon card to the Loyalty deck when selecting a new character. This won't change the possibility of having only a single Cylon though, because the Loyalty deck will still have one extra card. If you were a Cylon, you just get moved to the Resurrection Ship, keeping both your Loyalty cards, which also doesn't change the situation.

The only exception to this, is if you were playing with both Exodus, and Pegasus expansions. Step 2 is revised to hand off the unrevealed You Are a Cylon card to another player. So you would have two Cylons in the game. This is covered on page 22 regarding Handing Off Excess Loyalty Cards

Execution - The rules for execution are slightly revised for the Exodus expansion. Use the rules as they are described on page 7 of this rulebook, even when playing with the Pegasus expansion, with the following exception. During step 2, “Prove Loyalty,” a player with one or more “You Are a Cylon” Loyalty Cards reveals one and gives all his remaining facedown Loyalty Cards to a human player of his choice, as described on page 12 of the Pegasus rulebook.

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If one player is dealt two You Are a Cylon cards, then it'll be possible of him to use the Resurrection Ship to give one of his loyalty cards to another player, thus making him a second Cylon. The situation that disturbs me is the one where the second "You are a Cylon" card remains undrawn in the Loyalty deck. – idan315 Apr 14 '12 at 17:56
Is there a justification for this, balance-wise? Seems like it'll be a horrible game for the Cylons in this case. The reason why I've asked this question is to know whether it's a situation I want to prevent via house rules. :) – idan315 Apr 14 '12 at 19:58
It shouldn't be necessary. The odds of it occurring are highly unlikely. Haven't worked it out exactly, but I am guessing more than 1:100. Even if it did occur, you said that the Cylon can choose to give a loyalty card away on the Resurection Ship. – user1873 Apr 14 '12 at 21:36
No - again, I'm worried about a situation where the other Cylon card hasn't even been drawn. The chances for that are approx. 9%, which isn't very high, but isn't low enough in my opinion. – idan315 Apr 14 '12 at 21:46
I don't see how that matters. If the other Cylon card sits undrawn, then the player with the Sympathy card reveals it immediately. When they make it to the Resurection Ship, they can hand off their You Are a Cylon loyalty card. – user1873 Apr 14 '12 at 21:58
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