Board & Card Games Stack Exchange is a question and answer site for people who like playing board games, designing board games or modifying the rules of existing board games. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

Few squares in Encore! are more dreaded by our play group than the "Vs. Player" squares — "Team vs. Player" and "Player Vs. Player." It's not just that they're harder; they're palpably less fun, and kill the momentum that's generated by the game. They remove the collaborative element that's a big part of the game's appeal, and have the potential to cause tension. (Instances where the chosen player gets a word that they blank on, or when the rest of the team has to sit in silence as the "best" player seizes the spotlight for a while or a stymied teammate struggles with a word that his or her friends can think of half a dozen songs for.)

Here are some steps we've taken to try and fix the problem:

  • On XvP squares, the "player" is not necessarily chosen in advance; rather, it's the person on the singing team who begins the first song after the timer starts running. This means you'll never be completely without a song unless no one on your team had one.
  • At our last Encore! party, I served as timekeeper and as the "player" — XvP became "challenge the host." This worked well for the team challenge, but Player vs. Me had many of the same difficulties as Player vs. Player.

We like Encore! and play it regularly, but it seems that this one element is more likely to cause awkwardness in the game than any other. How can this be reduced or eliminated?

share|improve this question
up vote 2 down vote accepted

From the looks of the rules, ways of solving this issue are rather limited. This appears to be a normal roll and move trivial pursuit type of game of the music variety. Your solution is probably the best solution, just don't use single player spaces. In any game that requires a single player from a team to answer a question, it can be awkward if that player is completely stumped. In a game like this, where you want collaboration, I see no need to force single players to compete against each other.

share|improve this answer
Since this has turned out to be the most practical, actionable solution, I'm accepting it. – Jadasc Apr 19 '13 at 18:23

Just ignore it! We always play team vs. team on every square.

share|improve this answer
Hi, RobinR, and welcome to the site! This looks a lot like the accepted solution posted above, so it's not as helpful as it could be. – Jadasc Dec 1 '15 at 1:46
This does not provide an answer to the question. To critique or request clarification from an author, leave a comment below their post - you can always comment on your own posts, and once you have sufficient reputation you will be able to comment on any post. - From Review – aramis Dec 3 '15 at 2:50

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.