Ron Hale-Evans mused about creating a benchmark game that could be ported to many different game systems as a design exercise. Do you think that would be a useful tool, and can you suggest a game that would be simple enough and flexible enough to fit in many game systems, such as piecepack, Stonehenge, Icehouse, standard playing cards, or even Decktet?
I think the benefit of the exercise would be that someone could compare several game systems by seeing how their differing components were used to implement similar mechanics.
Porting a game to a game system means to take an existing game and modify its rules so that it can be played with a multi-purpose game system. Some examples of game systems are piecepack, Stonehenge, and the others I mentioned above. Some games are trivial to port, such as Nim. (It just involves piles of objects and removing objects from one pile at a time.) But many games are quite a challenge, and can require elegance to bring the essence of the game without all the original equipment.