Board & Card Games Stack Exchange is a question and answer site for people who like playing board games, designing board games or modifying the rules of existing board games. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

So, there seems to be two schools of thought when it comes to creating your standard team:

  • Go big or go home. Get all the biggest, most powerful guys you can to fit into your allotted points
  • Swarm them with small, efficient guys averaging about 50 points each.

What are the pros and cons of these methods? Is there anything to keep in mind for either scenario? Is one method significantly better than the other (in theory or practice)?

share|improve this question

closed as unclear what you're asking by freekvd, diego, Toon Krijthe, np8, Joe W May 12 '15 at 23:46

Please clarify your specific problem or add additional details to highlight exactly what you need. As it's currently written, it’s hard to tell exactly what you're asking. See the How to Ask page for help clarifying this question.If this question can be reworded to fit the rules in the help center, please edit the question.

up vote 2 down vote accepted

From my experience, I would lean towards the "Go big or go home" school of thought on this. Here's why:

  • Most of the expensive figures have a higher defense value. Most of the less expensive figures have a lower attack value. You may be able to direct 2 or 3 figures towards attacking your opponents costly Superman or Hulk, but they will have a harder time hitting it. It also works the other way: the higher cost figures will be able to hit your figures more often. Which leads me to...

  • Damage. The same idea applies for damage output, hit points, and defensive abilities. Your lower cost figures may have great stats on the first click, but as soon as they take any damage, their stats will degrade very quickly. The stronger figures will do more damage, making your figures less effective than you have bargained for. (This is especially true if your figures get hit before they have a change to attack.)

  • The higher cost figures tend to have higher damage output as well. If an expensive figure is doing 3 or 4 damage with a single hit, most 50 point characters will not last long.

  • Lower damage output also makes a costly figure's defensive bonuses better. If they are Tough or Invulnerable and you're only doing a couple of points of damage which each figure, you're not going to make much of a dent.

    Swarming seems like a good strategy, but most of the time a higher cost figure will have enhanced defense or defensive abilities that keep you from doing a lot of damage to it and removing it from the game.

share|improve this answer
Well, aside from special abilities affecting this, wouldn't 50 point average cost allow you to use all of your actions each turn without pushing? This would be in opposition to 2 150 point guys on a 300 point team only able to use 1/3 of their actions per turn. I think that was the basis of the idea of a small agile team – Hyppy Jun 14 '12 at 17:07
You would certainly get more actions without having to push anyone. In my experience, the actions from the 50 point figures aren't as efficient (in terms of hitting and causing damage) as those of a high cost figure. – Discord Jun 14 '12 at 17:13

Not the answer you're looking for? Browse other questions tagged or ask your own question.