I've only just discovered Carcassonne (thanks to the iPhone app), but I keep losing (in 3-player games).
Which standard strategies are there? (game without extensions, 3-4 players).
One strategy per answer please.
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I've only just discovered Carcassonne (thanks to the iPhone app), but I keep losing (in 3-player games). Which standard strategies are there? (game without extensions, 3-4 players). One strategy per answer please. |
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Here is a summary of some of the techniques I use, and I've seen here that I think work well. Use Meeples Efficiently
Build Farms latePeople, in my experience rush to place farms down and sit on them only to have them snatched later in the game. Don't fall into this trap. You've just lost a piece you could put on a city or short road, and have returned in time to play as a farmer! Don't underestimate CitiesCities, if you can focus on them, and reap huge returns. These returns can swing the game, even when someone has played a farm heavy game! Always leave a spare meeple for a cloisterThere's nothing worse than drawing a cloister and not being able to put it down. Place tiles carefullyAlways keep in mind where you're trying to finish off a city a cloister or a road (remember point one?). Keep a track of yours and other's farms are and be wary of extending or joining farms Do whatever the other's aren'tIf the other players are engaged in farm wars, leave them be and focus on cities. No one picking up on farms? Get a few of those down. Try to stay ahead of the pack this way and they'll end up diluting the resources too far to compete with you. |
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My strategy for Carcassonne has always been to build reasonably big cities. It means that other players are not scoring as many points by farming, as there are fewer cities, plus big cities are very rewarding. I do try to finish cities with a reasonable time left to play however, to ensure other players don't disrupt the building, which can result in limited scoring. I found a very good write up of my strategy, quoted below.
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Merge You cannot place a Meeple in a castle that is already occupied, be it your own, or another players. However, you can start a new castle nearby and attempt to merge it on a subsequent move. In this case, both players get the fill points for the castle (or road, or farm). This is a great way of neutralising their points, but better still if you can merge 2 Meeples into a castle where your opponent has one. In this case, the player with more men in the castle gets the points. The same applies to roads and farms - and it is with farms that this kind of play can be crucial. (Advice originally via my regular Carcassonne opponent and mentor, @Pockless) |
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Draw good tiles Obviously, this takes some luck, but there a few things you can do to improve your odds.
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Place your meeples so you'll get them back quicklyTry to maximise your meeples throughput i.e. don't place them on tiles where you won't see them again until the end of the game. My tips:
The basic principle is you want each meeple to do as much work as possible rather than being stranded on incomplete towns, roads and monastaries or farming an area that will never be developed. |
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Share in other people's structuresIf you can persuade other players that you're working with them on a structure (usually a city), then you can get all the points for half the effort.* For example, in a three player game, if you score 10 point for a city with opponent A and 10 points for a different city with opponent B, then you score 20 points in total, leaving them on 10 points each. * It's possible to put in less than half the effort - just one tile could suffice. |
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Use Meeples Efficiently They're your only resource for scoring points, and they're a renewable resource. A good starting point for your 7 meeples would be:
Obviously, you have to tailor this for the game situation you're in. The general idea is to avoid tying up too many meeples on things that won't net you many points. Smaller roads and cities are easier to complete - score the points and put your meeple to work somewhere else. |
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Sabotage your opponentsOne element that is a much bigger factor in the iPhone game than in real life is using your tiles to prevent an opponent from completing something they're working on. The iPhone game will show an "X" when no remaining tiles can be played in a given spot, and will show you all the remaining tiles yet unplayed. You can use this to your advantage by placing a piece that will leave an opponent's city, road, or cloister unfinished, or leave a field unable to be connected to another. In the tabletop game this is less common because you generally don't know precisely which tiles are left and you have to do the computation of whether there are any pieces playable in a given spot yourself instead of having the game do it for you. |
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Strand your opponents Meeples When you place a piece, of course try to make it advantageous to yourself. But if you can, place it to hinder your opponent. If he is trying to complete a city and you weren't able to figure out a way to share it, then place a tile next to the potential closing piece. This will limit his options. By slowing down the rate that his meeples return you will gain an advantage. Often times, it is possible to leave an empty space that no tile can be placed in. If your opponent has an unfinished city or road that connects to that empty space then his meeple will not be returning to his hand and will generate a sub-standard score. There are 2 main empty squares that cannot be filled using pieces from only the base set.
With a little practice it is pretty easy to get this to work against even moderately experienced players. I played a game online recently that followed this general sequence
My opponent had 3 meeples stranded and it we were only 1/3rd of the way through the game! He stood no chance to win the game at that point. |
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Put farmers on valuable farms I find that if people are building smaller cities, then it's good to get farmers in early; you can monopolize the farms, and make a lot of points at the end. You need to be careful with this approach, as having your meeples locked up in farms means you can't use them later when you need them, but if there's a valuable enough farm to be had, then take it before someone else does. |
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In general, not a ton of strategy, mostly tactics. Just make sure you're doing the math on the "upside" of every move.
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