I thought I should break this question out from the other related question, which direction should I build a small ship?
When should I avoid a small ship strategy? Which events would make a small ship not preferable?
For reference (rulebook), during the first round you are allowed to examine 6/8 (out of 20 total) cards that will be in the adventure.
Adventure Cards
- 4x Open Space (move forward X engine power)
- 4x Abandon Ship -1 Day,(-2 Astro:$3, -3 Astro:$4, 5 Astro:YG, 6 Astro:RR)
- 3x Purple -1 Day,(4 Laz:-2 Good/YGB,6 Laz:-3 Astro/$5, 5 Laz:3 shots Front ssL/$4)
- 3x Meteor (ssss TBLR, Lss TLR, LsL TTT)
- 4x Planet (-2 Day:RR,RBB,Y#-2 Day:GG,Y,BBB#-3 Day:RGBBB,RYB,RBBB,RG#-3 Day:YGBB,YY)
- Stardust (-1 day per open connection)
- 1x Combat Zone (least Astro -3 Day, least engine -2 Astro, least Laz shot sL BB)