So, I've recently received Betrayal at House on the Hill, and I'm smitten. I'm also learning Java in my spare time. I thought it would be pretty cool to team up with my friend, who's had more experience with this, and make a very similar game in Java.
The issue we have is that we don't know all of the Haunts yet, so we can't program them either. My though was that all of the Haunts follow one of a set of patterns we could emulate:
- Find items before X happens
- Find items AND do Y before X happens
- Kill Monsters X (and/or y)
- Kill Monster X with Weapon Y
- Destroy item
Granted I haven't played more than a handful of haunts, but they all seem to play along a pattern.
Is there a full list of all the ways haunts play out?