The other day whilst playing betrayal at house on the hill, I died early on and didn't get back on the board as a monster in any way.
What can I do to contribute without 'over doing it'?
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The other day whilst playing betrayal at house on the hill, I died early on and didn't get back on the board as a monster in any way. What can I do to contribute without 'over doing it'? |
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This question has an open bounty worth +150 reputation from Pureferret ending in 14 hours.The current answers do not contain enough detail. I don't like Kibitz or solitaire! Any other ideas? |
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Before the Haunt happens, you can't die; you just go down to the minimum level on the stat(s) affected. If you died after the Haunt began, may I suggest spectating, or a game of Solitaire? Or, depending on how strict your group is, you can still kibitz. |
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Some ideas that have worked out alright in games of Betrayal I've played:
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Following the haunt, the game tends to become semi-cooperative, with one antagonist. In those cases, while you're not controlling a character, you could certainly offer advice and contribute to group-thinking. I certainly think that answer, in line with previous ones, is most appropriate, but if you're desperate to house-rule an alternative, how about this "ghost" variant: Your character remains on the board and has all their stats returned to their starting values, but cannot interact with anyone or anything (they're a ghost) and loses all their items/omens. On your turn, you can move according to your speed as normal, and then nominate a character/creature in your room and an attribute. Reduce that attribute by one on your character coaster and declare that the target character has a +1 bonus or -1 penalty in that stat until your next turn. This represents you messing with monsters by floating candlesticks at them, or the heroes fighting on in your memory, or whatever. If it's that kind of group, you could elaborate by describing in an appropriately thematic way exactly how you're causing the change. You could target a team-mate who really needs to succeed at that Sanity check, or pick the Strength of a monster you're all wailing on. Once a stat of yours hits bottom, you can no longer use it. I doubt this variant would be over-powering. It doesn't even counter-balance the loss of a full-fledged character if you ask me. Disclaimer: I haven't tried it, but you could give it a go and report back. In scenarios where it's every man for himself (i.e. it becomes fully competitive with no one traitor), any further interaction you have with the game would just be king-making, so you should probably concede that you've been eliminated and resort to heckling etc. |
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You can do whatever you and your friends like. It's a cooperative game, so you can continue to discuss plans and suggests moves with the remaining players just like you could when you were alive. The line between discussion, suggestion, and actually playing is pretty fuzzy. How far you can and should go with it depends entirely on your preferences and those of your gaming group, but essentially every group I've ever played with would be okay with a player continuing to participate exactly as they did before. If no one wants your input - they're all silently making their own moves, no discussion - then you're not playing the game in a fun way to begin with. The suggestions in Dan's and Johno's answers are mostly just specific degrees of suggestion/actually playing. But I honestly don't think it's worth getting bogged down in a specific, regimented way of playing-while-not-playing, and I definitely don't think it's beneficial to modify the game to give you a token role. Cooperative games are the ideal situation - just be yourself, converse like you always do, and let the game keep going. |
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