This book states that "If a claimed tile is not taken within the next two opponents’ turns, i.e. before another two discards has been made, the player has a dead hand."
What is a dead hand, and how does it affect the game?
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This book states that "If a claimed tile is not taken within the next two opponents’ turns, i.e. before another two discards has been made, the player has a dead hand." What is a dead hand, and how does it affect the game? |
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"Dead hand" has a few different meanings. It's hard to tell just from that one sentence, but it sounds like the one you're describing is the case where somebody forgets to take a tile, so their hand ends up short tiles (it's also a dead hand if the player forgets to discard and thus has too many tiles). A dead hand cannot be used to win the round, but the player still takes their turns as normal until the round ends. "Dead hand" also sometimes refers to a declared mahjong that turns out to be invalid (like above, that player cannot win anymore, and play continues), or a round where all tiles are drawn from the wall and nobody makes mahjong, but neither seems to be what you're referring to in this case |
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The term "dead hand" is maybe ambiguous. The certainly most common use is for hands that may no further participate in the game due to a critical, usually accidental, mistake. This is related, but not identical to chombo (a usually intentional mistake by a player that ends the round and forces the offender to pay mangan). The OP was referring to MCR rules. I am not very familiar with MCR, but to gain a basic understanding of the term, let me refer you to these (simplified) rules for dead hands in riichi mahjong:
I have found one other use of the term "dead hand", but I have never seen this elsewhere:
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