The correct answer, as any deckbuilding Johnny will tell you, is always "as many as possible". In Magic it's quite easy to come up with a deck that will put infinite artifacts into play:
4 Seat of the Synod 4 Tree of Tales 4 Ancient Den 4 Great Furnace 4
Vault of Whispers 4 Island 4 Kuldotha Forgemaster 4 Vedalken Engineer
1 Darksteel Colossus 4 Kaleidostone 4 Everflowing Chalice 4 Brittle
Effigy 4 Mycosynth Lattice 4 Summoning Station 4 Thornbite Staff 2
Akroma's Memorial 1 Legacy Weapon
See this article for a full explanation of how to get infinite Pincher tokens (Mycosynth Lattice-d so they are also artifacts) into play, but I include an excerpt that should give you the idea:
With a Staff'ed Forgemaster, sacrifice three other artifacts to
activate the Forgemaster. (They can be anything besides the
combo-related cards.) Summoning Station will untap thrice, making
three artifact Pincher tokens. Meanwhile, your newly untapped
Forgemaster (because of the Staff) will have fetched a Darksteel
Colossus. Now repeat this process, except you'll sacrifice two of
those Pinchers and the Colossus itself. Since the Colossus shuffles
itself back into your library, you can find it again (or Legacy
Weapon.) In this way we won't run out of artifacts to keep the engine
running.
Eventually we'll have infinite Pincher tokens. When you're ready to
swing, fetch up an Akroma's Memorial and go to town with Pinchers of
Wrath!