Take the 2-minute tour ×
Board & Card Games Stack Exchange is a question and answer site for people who like playing board games, designing board games or modifying the rules of existing board games. It's 100% free, no registration required.

I've recently discover Reiner Knizia's game called Tigris & Euphrates.

It didn't take long to convince me that this game is great and quite deep. I've played only a few times, but enjoyed all of them. Interaction between the players is really good here and the tension! There are only two actions you can do in your turn and a lot of things to take care of or to watch out for. You have to be wise about choosing actions you're going to do, to make them really count.

What are good general strategies for Tigris & Euphrates?

share|improve this question

closed as too broad by user1873, Discord, Johno, Brian S, bwarner Jan 17 at 17:52

There are either too many possible answers, or good answers would be too long for this format. Please add details to narrow the answer set or to isolate an issue that can be answered in a few paragraphs.If this question can be reworded to fit the rules in the help center, please edit the question.

1 Answer 1

Tigris & Euphrates is a difficult-to-master game with many layers of strategy, and it took me several plays to even begin to feel like I was getting the hang of it.

Of the strategy articles on BGG, I thought that this one was the most helpful and insightful. The section on "bluffing" is cute, but the section on "10 things not to do" is very good.

A short summary of some of my favorite points:

  • Don't get emotionally invested in a kingdom, considering it "yours." Make what use of it you can but don't fight too hard for what is no longer of use.
  • Don't forget that your weakest color is the one you need to shore up. Fifty black points won't help if you have only four blue.
  • The calamity tiles are powerful for unseating leaders and setting up external conflicts you can win. If you see a good opportunity to use one, take it.
  • Without a very good reason, don't start an external conflict that you're not involved in. You give one player a giant windfall.
  • Watch your opponents' monuments carefully, and look for an opportunity to build one yourself, especially in the late game. A late-game monument can provide a large 2-point swing every turn if it's built in a player's two weakest colors.
  • Don't leave a spot adjacent to lots of red tiles blank. It invites your opponents to drop a leader there.

Even better, although it will take a bit longer to digest, is this complete game, with strategy annotations at every move. (Part 1) (Part 2)

share|improve this answer

Not the answer you're looking for? Browse other questions tagged or ask your own question.