In the Battlestar Galactica basic game, what is the most critical resource between Fuel, Food, Morale and Population?
Does it change with the 6-player FFG optional rule where humans start with 8 Fuel, 7 Food, 9 Morale and 10 Population?
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In the Battlestar Galactica basic game, what is the most critical resource between Fuel, Food, Morale and Population? Does it change with the 6-player FFG optional rule where humans start with 8 Fuel, 7 Food, 9 Morale and 10 Population? |
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As with most games, it depends. It would most likely shift some using the variant rule as well, but it isn't clear to me exactly which way. You lose the game if any resource hits 0, but depending upon different game states, different resources may be more important than others. For example, if you are already at 8 distance, you can probably safely allow Fuel to be reduced to 1 rather than Morale which comes up more often on the Crisis cards. If your President is a cylon on the other hand, they most likely won't be giving Inspirational Speeches to improve your morale (even worse, if your Admiral is a cylon too). Which characters are being played in the game, and which (if any) are cylons probably has the biggest effect on the importance of individual resources. Here is an analysis that someone wrote up on BGG. The major points are:
You also might want to check out a rather detailed distribution of the cards in Battlestar Galactica. |
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It really varies based on how things turn out. Fuel: this you know you will be using it as you travel. If you're low, you can always scout ahead to get the good destinations, but it's hard to regain and you have to burn fuel. Food: with all of the food and water shortages in the deck, some games can drain this quickly. If you're getting these, it becomes quite vital. Galactica and civilians have some to lose also. Morale: many cards have morale losses. It's easy to lose and is on cards with options of losing it. Keep in mind the president can make a speech to improve morale. Other than that, it's hard to regain. Population: cards don't kill as many people. Some do, but be careful. If you draw lots of blue cards, or can't scramble pilots quickly, you could be in trouble. The civilian ships have a lot of population. Lose the double population ships, and you'll go down fast. Late fame, if you haven't had civilian ship loss, this can still be very high. It starts higher than the others, so it makes a great spot to dump losses. |
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