Take the 2-minute tour ×
Board & Card Games Stack Exchange is a question and answer site for people who like playing board games, designing board games or modifying the rules of existing board games. It's 100% free, no registration required.

I have a question regarding activated abilities. My opponent has an Isochron Scepter (untapped). He wants to play the ability and taps it.

Is it possible to destroy the Isochron Scepter with Naturalize beforehand? So if I play Naturalize, is he able to cast the spell imprinted in the Scepter? Or is the Scepter destroyed before the ability triggers? And if it would be destroyed before the ability triggers, is it then possible to "replay" the Isochron Scepter ability in response again?

share|improve this question
1  
There are no triggers involved in this scenario. –  David Z Dec 13 '12 at 20:01
    
I think @thesunneversets has answered this question well, but we should clarify terminology used in your question. Activated abilities are put on the stack. They do not trigger, they resolve. Triggered abilities have a condition that begins with the word "when," "whenever," or "at." They have an associated effect which is put on the stack when the condition is met. After it is put on the stack it also resolves. –  ghoppe Dec 17 '12 at 17:51
    
Technically, If the activated ability targets a single artifact or enchantment, and you use naturalize to destroy the target, than yes, it will counter the ability –  Sam I am Jan 10 '13 at 17:27
    
On the other hand, If your opponent uses an Isochron Scepter with Giant Growth imprinted on it targeting his Wurmcoil engine, than using Naturalize on the target: Wurmcoil engine actually will counter the ability –  Sam I am Jan 10 '13 at 17:29
add comment

1 Answer

Once the ability is put on the stack, destroying the Isochron Scepter in response will not take that ability back off the stack. First the Naturalize will resolve, destroying the Scepter; then, next the Scepter's ability will resolve and you can copy the imprinted instant card (using the last-known-information rule).

I'm not quite sure what you mean about "replaying the Scepter's ability in response" - the Scepter has been tapped in order to play its ability. Of course, you can use a spell or effect to untap the Scepter in response to the Naturalize, and pay 2 to pay its ability again. In which case the Scepter's ability would resolve twice, once before Naturalize resolves and destroys the artifact, and once afterwards. If this is what you're asking?

This para from the Comprehensive Rules may help to understand the finer points of destroying a permanent while its ability is on the stack:

112.7a Once activated or triggered, an ability exists on the stack independently of its source. Destruction or removal of the source after that time won't affect the ability. Note that some abilities cause a source to do something (for example, "Prodigal Pyromancer deals 1 damage to target creature or player") rather than the ability doing anything directly. In these cases, any activated or triggered ability that references information about the source because the effect needs to be divided checks that information when the ability is put onto the stack. Otherwise, it will check that information when it resolves. In both instances, if the source is no longer in the zone it's expected to be in at that time, its last known information is used. The source can still perform the action even though it no longer exists.

share|improve this answer
    
Note that if you use Pull from Eternity to target the card exiled by the Scepter in response to the Scepter's ability, there will no longer be a card to copy in the exile zone when the ability resolves. Of course, there are also several spells that counter activated abilities — or you could just counter the copied spell. –  ghoppe Dec 17 '12 at 18:06
add comment

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.