Take the 2-minute tour ×
Board & Card Games Stack Exchange is a question and answer site for people who like playing board games, designing board games or modifying the rules of existing board games. It's 100% free, no registration required.

In Nuns on the Run, when a novice has been caught by one of the guards, she must walk the shortest route back to her cell so long as the abbess or prioress can still see her.

My question is, must the novice complete her 'caught' movement honestly even if it takes her out of sight, or can the novice jink to the side as soon as there's a door between her and the guards?

Example: Ann Marie is caught two spaces from the south door to the chapel. Her first two moves have to be south, but do her last one or two also have to be south, or can she turn and head into the garden?

share|improve this question
1  
Our group allows the novice to choose. If she stays 'caught', her token stays on the board even when she passes through a doorway but the head nun can't re-catch her and she automatically passes her noise checks. –  Joshua Shane Liberman Jan 22 '13 at 21:14

1 Answer 1

up vote 4 down vote accepted

In short terms, no.

When the honest movement takes you out of the guard's line of sight, you may then take the last one or two steps (since you are only walking) in your preferred direction.

In longer terms: I've interpreted the rules literally. It says on page 3

If you are caught by the guard, you are required to walk (not run) in the direction of your cell by the most direct route, as long as you are visible to the guard. Flip your novice status card over to "caught" as a reminder.

share|improve this answer

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.