Age of Steam is a strategy board game by Martin Wallace published in 2002 by Warfrog Games on license from Winsome Games. The game depicts the development of railroads in the United States, as well as several other countries using the expansion maps. It can be played by three to six players, usually ...

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421 views

Differences between Steam and Age of Steam?

What are the key differences between the Steam and Age of Steam games?
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1answer
115 views

Which Age of Steam map is best to use for an initiation to the game for 5 or 6 players? Why?

I.e. with which expansion map is it easiest to initiate many newbies to the game of Age of Steam while playing a five or six-person game and why? I have an answer, which I'll post in a few days (to ...
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2answers
57 views

Can you link up twice in one turn in Age of Steam?

In the Move Goods phase are you allowed to link up twice and move no goods? Edit: During the Move Goods phase you have the option to either 'Move a good' or 'Increase your Engine Links'. Then each ...
3
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1answer
115 views

When does Urbanization occur in Age of Steam

I am second in turn order, I select Urbanization. Do I place the city at the start of my build track phase or before the first person who builds track?
4
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1answer
105 views

Whats a good way to handle multiple players bidding when playing by email?

I have recently moved away from most of my gaming friends and taken to playing by email. We have played a few rounds of Age of Steam but the bidding at the start of each turn takes many emails just ...
2
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1answer
195 views

Age of Steam Expansion Board Rules

I just grabbed VASSAL to play AoS with my brother in Korea. However the only boards they support at the moment all seem to have non-standard rules. Paris is multi-colors. There are these white ...
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3answers
100 views

Would Steam/Age of Steam benefit from a non-constrained set of tiles

Steam and Age of Steam provide a finite set of tiles, and the rules explicitly mention that if a certain type of tile runs out then it is effectively unavailable anymore -- unless a tile comes back ...