Axis and Allies is a franchise of World War II simulation board games that pit the Axis powers of Germany and Japan against the Allied powers of the United States, United Kingdom, and Russia.

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About the latest Axis and Allies 1941

This may seem obvious, but apparently this game has eliminated the construction of factories, and AA guns? How do these changes affect the play of the game as compared to say, the Classic Edition?
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Questionable borders on seazone 3

When my friends and I play Axis & Allies 1942 we have trouble distinguishing a couple borders along seazone 3, pictured below. In each case you can see a little sliver of land that is barely ...
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Game Balance Axis and Allies WWI

My gaming circle does not feel Axis and Allies WWI is balanced. None of us has yet achieved victory as the Central Powers. What rule modifications would you suggest to balance the game?
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A&A surprise strike on loaded aircraft carrier

In Axis and Allies 1941, submarines can make a surprise attack surprise strike: Each attacking submarine conducting a surprise strike rolls one die, scoring a hit on s roll of 2 or less. After an ...
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In Axis and Allies, is the Axis “economic victory” condition a valid one?

In Axis and Allies, the Axis, unlike the Allies, do not have to play for the total destruction of the other side. If at any time, they control territories representing 84 industrial production ...
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Does a hit destroy a unit in Axis and Allies 1942?

We do not understand how to perform the battle sequence with an attacking force of one infantry, one tank, one airplane, one artillery against two tanks, one infantry. The attacker rolled two (2)s ...
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When can I scramble?

In Axis and Allies Pacific, What constitutes an adjoined sea space for a scramble? Sea space in square contains the fighters or all sea spaces that touch that square?
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If the Axis capture a factory in Axis and Allies, would the game tilt in their favor?

Despite the fact that the odds in the "real" war were heavily skewed in favor of Allies, the game is almost balanced. That is, if it is played with the "No Russian first turn attack rule," bidding ...
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Could Axis and Allies be “balanced” by weakening the US just a bit more?

In Axis and Allies (as in the real war), Germany and Japan together have more industrial power, represented by industrial production certificates (IPCs) than Britain and Russia combined. Hence The US ...
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Is there a viable “Japan First” strategy for the Allies in Axis and Allies?

In the "real" war, the Allies concentrated on, and defeated Germany before Japan. That might not have been the case if Hitler had not declared war on the United States in 1941, and the U.S. had ...
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In Axis and Allies, how do you choose which player plays which country? [closed]

Can players choose because there enough diversity of interest so that everyone can get their first or second choice? Do you use a bidding system where players "bid" for a country by specifying the ...
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Can a tank attack across water within the same space (Germany to UK)?

When there is a space that has one country's tank (Germany for example) and the same space on the board contains water between the enemy's land (UK for example), can the Germany tank attack UK...even ...
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In A&A-Europe - When does an economic attack makes sense?

I've been playing Axis & Allies Europe (first version) for a long time and have never found a real value in using my bombers to run Economic Attacks. It seems that the strength of the bomber is ...
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Current 'Axis & Allies: War at sea' Rulebook?

I recently a booster pack for this game, so I don't have the rulebook. Reading in other sites and reading the website I found the one listed here but it appears that there is yet one more. I can't ...
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How do you keep track of which units have already moved?

Let's say you have fifty different units on the board. When it's your turn, you get to move each of them. How do you keep track of which units you've moved already and which ones you haven't?
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How does transport movement work?

Here are a couple of scenarios that my friends and I always fight about when we play Axis and Allies Spring 1942 edition: A unit(s) is loaded onto a transport that has not moved yet, then the player ...
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Changing the order of phases in Axis & Allies

Can I change the order of two of the game's phases: Buy units and Combat move? What will it change? What are the benefits?
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Are the German tanks in Axis & Allies Panthers?

I know in some A&A rulebooks it is printed what the plastic miniatures represents. I own A&A 1942 and Pacific. When I see the German tank it looks like a Panther.. is it? Is it the same tank ...
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Can you place units in an Industrial Complex the turn you place it?

Me and my friends were playing Axis and Allies: spring 1942 and one player placed an industrial complex on a country and then placed their units there, in the same turn. We looked through the entire ...
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Can I still capture a territory if I lose all my land units in combat?

My friend and I had the following battle: I had 3 fighters and 5 infantry, and he had 3 infantry. At the end of the battle, all of my infantry got destroyed and all I had left was the 3 fighters. He ...
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Are airplanes involved in defense if they are on an aircraft carrier?

In AAA, if you are defending against a sea attack, and you are defending with an aircraft carrier, do the airplanes on the carrier contribute to the battle or are they considered cargo? The rulebook ...
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What is the “shuck-shuck” strategy?

I've seen lots of Axis & Allies discussion refer to "shuck-shuck" in passing. I understand it has something to do with the US and UK supporting Russia in northern Europe using fighters and ...
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How can I speed up a game of Axis and Allies?

I find Axis and Allies takes a long time to play. Does anyone have any house rules that would shorten the game? I actually own A&A Europe, but general answers are welcome.
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Which Axis and Allies Game Takes the Least Amount of Time to Play?

I have A&A Europe. I generally just play with one other person. The problem is that the game takes so long to play that we rarely play - because it takes so long. Do different editions take ...
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Can Russia make a truce with Japan (without USA/UK knowing)?

Just played a 16 hour game of Axis & Allies (classic). I thought the guy playing Russia just didn't know what he was doing, but it turns out he had made a deal with Japan to just leave him alone. ...
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In Axis and Allies, Does It Make Sense For Japan to Attack Sinkiang on the First Turn?

The idea would be to prevent America from building a factory there. The attack would be with two infantry from Indochina, supported by fighters from there and Manchuria. (Japan would replaced the two ...
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How many units do you use to attack a dead zone in Axis and Allies?

How many units do you use to attack a dead zone territory? Is there a formula or computation that can be used to discover the optimal number of units to attack with? Consider the Eastern European ...
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In Axis and Allies, should the UK Build a factory in Australia?

Compared to South Africa and India, Australia, is, or can be made safer from, Axis occupation. It also has the potential to be "relevant." This may be more true in the newer versions, such as AA ...
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In Axis and Allies, could a house rule upgrading the German navy finally “balance” the 1942 game?

Because of the historical strength of the Allies, Axis and Allies is somewhat Allies favoring, despite numerous attempts to "balance" the game. I was wondering if curing the Axis' "achilles heel," the ...
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How does the introduction of victory cities in Axis & Allies revised change gameplay and strategy?

In the 2nd Edition of Axis and Allies, you win one of two ways: Capture two of your opponent's capital cities (i.e. Germany and Japan if playing as the Allies or some combination of Eastern US, ...
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When retreating from a compromised territory should you always leave one infantry?

In his seminal essays, Don Rae suggests that a retreating player always leaves one infantry in the territory she is retreating from: Retreat and regroup when faced with overwhelming odds against ...
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In Axis and Allies, Can Infantry Building Lead to a “Stalemate” in the Early Going?

Most has been made of the so-called infantry push mechanism. Specifically, infantry are awfully useful for shielding heavier pieces (tanks, planes) from losses. But could they be too much of a good ...
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When should I pay to invade a neutral country in Axis and Allies

What factors should be considered when deciding whether to invade a minor country and pay the 3+ IPC's?
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In Axis and Allies, Which Ally Should “Take Out” Norway.

In most versions of the game it is essential for the Allies to capture Norway to allow the US and UK to properly reinforce Russia. A question them arises, which Ally should do the capturing (i.e. ...
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In Axis and Allies, Should An Attacker Be Allowed to Relinquish Certain “Prerogatives?”

These are situations that seem to be outside the official (second edition) rules. Unless I'm missing something. Suppose Russia is allowed attack Norway on the first turn, and does so with two ...
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In Axis and Allies, Should Germany build a first turn transport and try and control the Med/Africa?

When playing Germany in A&A 2nd Edition, is it a feasible strategy for Germany to buy a Italian transport on the first turn, for the purposes of cementing Germany's Mediterranean naval presence ...
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How do I Decide to Sacrifice or Preserve “Smaller” Naval Units (E.g. Subs) In Axis and Allies?

In the Pearl Harbor attack, people like Don Rae advocate sacrificing a battleship or bomber (instead of a cheaper fighter) as a "second" casualty as a "gambit" just to get American air forces to head ...
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In Axis and Allies, When (and How) Would You Adjust Your Opening Strategy?

Most AA players have a preferred strategy. But not every player gets to go first. Meaning that the later going players may have to adjust their strategies, based on what has gone on before. Or do ...
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In Axis and Allies, Should Russia Head East, West, Or Stay Put in the Early Going?

Some Russian players like to send armies east. That is, to reinforce Allied outposts in Sinkiang and India. Maybe attack Manchuria on the first turn, if allowed. The theory is that Russia is strong ...
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Can the U.S. Open With an Air-based Strategy in Allies and Axis?

In Axis and Allies, the U.S. starts with the largest number of IPCs, and also has the furthest to go to reach the main battlefields. These conditions both suggest the use of strategies using ...
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Should We Eliminate or Modify the “Factory Rule” In Axis and Allies?

The better players I know don't build industrial complexes "factories" outside of their home countries. It costs 15 IPCs (five infantry) up front, and offers an uncertain return. Far better, they ...
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Should Japan and the US Meet on Another Battlefield Than the North Pacific In Axis and Allies?

In World War II, the US and Japanese navies battled it out in the north Pacific. That's understandable because Japan controlled the western edge, the US the eastern edge, and the ocean was the route ...
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In Axis and Allies, Can Heavy Bombers Be “Tamed”?

Most players of Axis and Allies understand intuitively that the original heavy bombers tech "unbalances" the game by being disproportionately good. My own research confirms this by valuing the two ...
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Axis and Allies Europe edition: Neutral Territories?

So, as far as I understand it, the rulebook for Europe states that if a country invades a "strict neutral" (that is, any neutral that doesn't specify if it is Pro-Allies or Pro-Axis) then ALL other ...
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In Axis and Allies, Is There A Way to Measure the Benefits of Various Techs Against Each Other? And the Cost of Discovery?

At one level, we can measure the cost of discovering tech using IPCs. Each die roll costs 5 IPCs, and one discovery will be made every six rolls, on average, yielding an average cost of 30 IPCs. Some ...
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Can We Find a Middle Ground on the Russia First Turn Attack Rule In Allies and Axis?

Some (mainly Axis) players refuse to play Axis and Allies if Russia is allowed to attack on the first turn. Other (mainly Russian) players argue that Russia is unfairly hobbled if it has to play ...
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What Is the Preferred Strategy For the US in Axis and Allies? Why?

Everyone knows how the United States REALLY won World War II. It concentrated first in North Africa, then the Mediterranean (Italy), and closed with the cross-channel invasion at Normandy that ended ...
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Can Russia and Japan Follow A Mutual “Hands Off” Policy In Axis and Allies?

During World War II, the Soviet Union and Japan had a five year mutual non-aggression pact that was kept until the very end. Could a similar thing happen in Allies and Axis? In some versions of the ...
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In Axis and Allies, Should the U.S. Build a “Factory” in Brazil?

In Axis and Allies (original version), the basically maritime powers, the US and UK have a problem coming to grips with the land-based Axis. One solution is for them to buy industrial complexes in ...
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How many IPCs does the USA receive in Axis & Allies Global?

In the combined global game for Axis & Allies: Europe 1940 and Axis & Allies: Pacific 1940, how much money does the USA receive before and after it is engaged in a war? Many references I've ...