Axis and Allies is a franchise of World War II simulation board games that pit the Axis powers of Germany and Japan against the Allied powers of the United States, United Kingdom, and Russia.

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In Axis and Allies, Should Russia Head East, West, Or Stay Put in the Early Going?

Some Russian players like to send armies east. That is, to reinforce Allied outposts in Sinkiang and India. Maybe attack Manchuria on the first turn, if allowed. The theory is that Russia is strong ...
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420 views

Can Russia make a truce with Japan (without USA/UK knowing)?

Just played a 16 hour game of Axis & Allies (classic). I thought the guy playing Russia just didn't know what he was doing, but it turns out he had made a deal with Japan to just leave him alone. ...
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How many submarines do I need to take down an aircraft carrier?

In Axis and Allies, how many submarines do I need to have a greater than 60% chance to take down a lone aircraft carrier?
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Recommended Axis & Allies alternative rules / variations?

What rule variations do you recommend for playing Axis & Allies, from ones meant to balance the game to ones that add a little spice? Here are the variants I've played with - always looking for ...
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How difficult is Axis and Allies to learn and teach new players?

Axis and Allies seems to be a very popular game to the point where I've even seen copies in Toys 'R Us! Before I jump on the bandwagon, I want to be sure I'll be able to get some use out of it. How ...
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In Axis and Allies, When (and How) Would You Adjust Your Opening Strategy?

Most AA players have a preferred strategy. But not every player gets to go first. Meaning that the later going players may have to adjust their strategies, based on what has gone on before. Or do ...
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How do I Decide to Sacrifice or Preserve “Smaller” Naval Units (E.g. Subs) In Axis and Allies?

In the Pearl Harbor attack, people like Don Rae advocate sacrificing a battleship or bomber (instead of a cheaper fighter) as a "second" casualty as a "gambit" just to get American air forces to head ...
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In Axis and Allies, Is There A Way to Measure the Benefits of Various Techs Against Each Other? And the Cost of Discovery?

At one level, we can measure the cost of discovering tech using IPCs. Each die roll costs 5 IPCs, and one discovery will be made every six rolls, on average, yielding an average cost of 30 IPCs. Some ...
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Advice for responding to “Kwabang” attack when playing Japan?

When playing Axis & Allies as Japan I occasionally have an opponent use the "Kwabang" opening against me, which is where UK attacks Kwangtung on her opening move with the two infantry and fighter ...
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How many units do you use to attack a dead zone in Axis and Allies?

How many units do you use to attack a dead zone territory? Is there a formula or computation that can be used to discover the optimal number of units to attack with? Consider the Eastern European ...
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410 views

How does the introduction of victory cities in Axis & Allies revised change gameplay and strategy?

In the 2nd Edition of Axis and Allies, you win one of two ways: Capture two of your opponent's capital cities (i.e. Germany and Japan if playing as the Allies or some combination of Eastern US, ...
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Should Japan and the US Meet on Another Battlefield Than the North Pacific In Axis and Allies?

In World War II, the US and Japanese navies battled it out in the north Pacific. That's understandable because Japan controlled the western edge, the US the eastern edge, and the ocean was the route ...
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In Axis and Allies, Should An Attacker Be Allowed to Relinquish Certain “Prerogatives?”

These are situations that seem to be outside the official (second edition) rules. Unless I'm missing something. Suppose Russia is allowed attack Norway on the first turn, and does so with two ...
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225 views

Can Russia and Japan Follow A Mutual “Hands Off” Policy In Axis and Allies?

During World War II, the Soviet Union and Japan had a five year mutual non-aggression pact that was kept until the very end. Could a similar thing happen in Allies and Axis? In some versions of the ...
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448 views

Should We Eliminate or Modify the “Factory Rule” In Axis and Allies?

The better players I know don't build industrial complexes "factories" outside of their home countries. It costs 15 IPCs (five infantry) up front, and offers an uncertain return. Far better, they ...
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What are the differences between the various versions of Axis & Allies?

I used to play Axis & Allies all the time when I was younger. I recently purchased the Axis & Allies Revised Edition, and was floored by all the added complexity/new units/new rules/map ...
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Computer AI programs for Axis and Allies?

Many classic board and card games have had their strategy studied, formalized, and "digitized," for lack of a better word. For instance, there are a plethora of computer programs that can analyze or ...
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Axis & Allies Chess

My curiosity in this variant was piqued by this comment in my 'Games that have no element of luck' thread. I'd love to read an expanded explanation of the rule changes and peoples experience ...