Axis and Allies is a franchise of World War II simulation board games that pit the Axis powers of Germany and Japan against the Allied powers of the United States, United Kingdom, and Russia.

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In Axis and Allies, Does It Make Sense For Japan to Attack Sinkiang on the First Turn?

The idea would be to prevent America from building a factory there. The attack would be with two infantry from Indochina, supported by fighters from there and Manchuria. (Japan would replaced the two ...
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In Axis and Allies, When (and How) Would You Adjust Your Opening Strategy?

Most AA players have a preferred strategy. But not every player gets to go first. Meaning that the later going players may have to adjust their strategies, based on what has gone on before. Or do ...
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When can I scramble?

In Axis and Allies Pacific, What constitutes an adjoined sea space for a scramble? Sea space in square contains the fighters or all sea spaces that touch that square?
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Can Russia and Japan Follow A Mutual “Hands Off” Policy In Axis and Allies?

During World War II, the Soviet Union and Japan had a five year mutual non-aggression pact that was kept until the very end. Could a similar thing happen in Allies and Axis? In some versions of the ...
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Should We Eliminate or Modify the “Factory Rule” In Axis and Allies?

The better players I know don't build industrial complexes "factories" outside of their home countries. It costs 15 IPCs (five infantry) up front, and offers an uncertain return. Far better, they ...
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If the Axis capture a factory in Axis and Allies, would the game tilt in their favor?

Despite the fact that the odds in the "real" war were heavily skewed in favor of Allies, the game is almost balanced. That is, if it is played with the "No Russian first turn attack rule," bidding ...
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Changing the order of phases in Axis & Allies

Can I change the order of two of the game's phases: Buy units and Combat move? What will it change? What are the benefits?
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In Axis and Allies, Should An Attacker Be Allowed to Relinquish Certain “Prerogatives?”

These are situations that seem to be outside the official (second edition) rules. Unless I'm missing something. Suppose Russia is allowed attack Norway on the first turn, and does so with two ...
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In Axis and Allies, do infantry units start at the industrial complex or anywhere I want?

I love playing Axis and Allies but think I have been playing it wrong. I place my troops on all of my properties. Is that wrong? Where are they supposed to start when I buy them? At the industrial ...
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415 views

How does the introduction of victory cities in Axis & Allies revised change gameplay and strategy?

In the 2nd Edition of Axis and Allies, you win one of two ways: Capture two of your opponent's capital cities (i.e. Germany and Japan if playing as the Allies or some combination of Eastern US, ...
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How do the Allies win, given that Russia is falling! [closed]

My brother, my friend and I all sat down last night and we started playing an Axis and Allies game, (Axis and Allies 1942 Second Edition). After about two hours of playing my friend and I, (Allies, ...
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Could Axis and Allies be “balanced” by weakening the US just a bit more?

In Axis and Allies (as in the real war), Germany and Japan together have more industrial power, represented by industrial production certificates (IPCs) than Britain and Russia combined. Hence The US ...
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Current 'Axis & Allies: War at sea' Rulebook?

I recently a booster pack for this game, so I don't have the rulebook. Reading in other sites and reading the website I found the one listed here but it appears that there is yet one more. I can't ...
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In Axis and Allies, should the UK Build a factory in Australia?

Compared to South Africa and India, Australia, is, or can be made safer from, Axis occupation. It also has the potential to be "relevant." This may be more true in the newer versions, such as AA ...
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In Axis and Allies, Is There A Way to Measure the Benefits of Various Techs Against Each Other? And the Cost of Discovery?

At one level, we can measure the cost of discovering tech using IPCs. Each die roll costs 5 IPCs, and one discovery will be made every six rolls, on average, yielding an average cost of 30 IPCs. Some ...
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197 views

Does a hit destroy a unit in Axis and Allies 1942?

We do not understand how to perform the battle sequence with an attacking force of one infantry, one tank, one airplane, one artillery against two tanks, one infantry. The attacker rolled two (2)s ...
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Can the Russia no first turn attack rule be realistically extended for more turns?

This is a reference to the Classic edition of Axis and Allies. One "alternate" (house) rule is that Russia is not allowed to attack the first turn. (But she does get her "income" of,say, eight ...
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1942 Battle Ship Bombardment

When my battleship does a bombardment, can the battleship stay on the board for the remainder of the turn and get the 2 hit advantage. I.e. My battleship comes in with a transport and some ...
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How do I Decide to Sacrifice or Preserve “Smaller” Naval Units (E.g. Subs) In Axis and Allies?

In the Pearl Harbor attack, people like Don Rae advocate sacrificing a battleship or bomber (instead of a cheaper fighter) as a "second" casualty as a "gambit" just to get American air forces to head ...
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About the latest Axis and Allies 1941

This may seem obvious, but apparently this game has eliminated the construction of factories, and AA guns? How do these changes affect the play of the game as compared to say, the Classic Edition?