Axis and Allies is a franchise of World War II simulation board games that pit the Axis powers of Germany and Japan against the Allied powers of the United States, United Kingdom, and Russia.

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Can Russia and Japan Follow A Mutual “Hands Off” Policy In Axis and Allies?

During World War II, the Soviet Union and Japan had a five year mutual non-aggression pact that was kept until the very end. Could a similar thing happen in Allies and Axis? In some versions of the ...
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Should We Eliminate or Modify the “Factory Rule” In Axis and Allies?

The better players I know don't build industrial complexes "factories" outside of their home countries. It costs 15 IPCs (five infantry) up front, and offers an uncertain return. Far better, they ...
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If the Axis capture a factory in Axis and Allies, would the game tilt in their favor?

Despite the fact that the odds in the "real" war were heavily skewed in favor of Allies, the game is almost balanced. That is, if it is played with the "No Russian first turn attack rule," bidding ...
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Changing the order of phases in Axis & Allies

Can I change the order of two of the game's phases: Buy units and Combat move? What will it change? What are the benefits?
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In Axis and Allies, Should An Attacker Be Allowed to Relinquish Certain “Prerogatives?”

These are situations that seem to be outside the official (second edition) rules. Unless I'm missing something. Suppose Russia is allowed attack Norway on the first turn, and does so with two ...
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How does the introduction of victory cities in Axis & Allies revised change gameplay and strategy?

In the 2nd Edition of Axis and Allies, you win one of two ways: Capture two of your opponent's capital cities (i.e. Germany and Japan if playing as the Allies or some combination of Eastern US, ...
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Could Axis and Allies be “balanced” by weakening the US just a bit more?

In Axis and Allies (as in the real war), Germany and Japan together have more industrial power, represented by industrial production certificates (IPCs) than Britain and Russia combined. Hence The US ...
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Current 'Axis & Allies: War at sea' Rulebook?

I recently a booster pack for this game, so I don't have the rulebook. Reading in other sites and reading the website I found the one listed here but it appears that there is yet one more. I can't ...
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In Axis and Allies, should the UK Build a factory in Australia?

Compared to South Africa and India, Australia, is, or can be made safer from, Axis occupation. It also has the potential to be "relevant." This may be more true in the newer versions, such as AA ...
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In Axis and Allies, Is There A Way to Measure the Benefits of Various Techs Against Each Other? And the Cost of Discovery?

At one level, we can measure the cost of discovering tech using IPCs. Each die roll costs 5 IPCs, and one discovery will be made every six rolls, on average, yielding an average cost of 30 IPCs. Some ...
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Game Balance Axis and Allies WWI

My gaming circle does not feel Axis and Allies WWI is balanced. None of us has yet achieved victory as the Central Powers. What rule modifications would you suggest to balance the game?
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Does a hit destroy a unit in Axis and Allies 1942?

We do not understand how to perform the battle sequence with an attacking force of one infantry, one tank, one airplane, one artillery against two tanks, one infantry. The attacker rolled two (2)s ...
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Questionable borders on seazone 3

When my friends and I play Axis & Allies 1942 we have trouble distinguishing a couple borders along seazone 3, pictured below. In each case you can see a little sliver of land that is barely ...
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Central Power Victory in Axis and Allies WWI

Has anyone achieved victory as the Central Powers against a skilled allied player with standard rules? If yes, please outline your strategy.
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How do I Decide to Sacrifice or Preserve “Smaller” Naval Units (E.g. Subs) In Axis and Allies?

In the Pearl Harbor attack, people like Don Rae advocate sacrificing a battleship or bomber (instead of a cheaper fighter) as a "second" casualty as a "gambit" just to get American air forces to head ...