Axis and Allies is a franchise of World War II simulation board games that pit the Axis powers of Germany and Japan against the Allied powers of the United States, United Kingdom, and Russia.

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In Axis and Allies, Should Russia Head East, West, Or Stay Put in the Early Going?

Some Russian players like to send armies east. That is, to reinforce Allied outposts in Sinkiang and India. Maybe attack Manchuria on the first turn, if allowed. The theory is that Russia is strong ...
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Should Japan and the US Meet on Another Battlefield Than the North Pacific In Axis and Allies?

In World War II, the US and Japanese navies battled it out in the north Pacific. That's understandable because Japan controlled the western edge, the US the eastern edge, and the ocean was the route ...
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In Axis and Allies, Does It Make Sense For Japan to Attack Sinkiang on the First Turn?

The idea would be to prevent America from building a factory there. The attack would be with two infantry from Indochina, supported by fighters from there and Manchuria. (Japan would replaced the two ...
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In Axis and Allies, When (and How) Would You Adjust Your Opening Strategy?

Most AA players have a preferred strategy. But not every player gets to go first. Meaning that the later going players may have to adjust their strategies, based on what has gone on before. Or do ...
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A&A Sea Zone Attack Rule Clarification

I'm playing the 2004 Avalon Hill Revised rules. Scenario: It is the UK player's turn. They use their Atlantic fleet (without any destroyers) to attack the German Atlantic fleet. Most of the German ...
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When can I scramble?

In Axis and Allies Pacific, What constitutes an adjoined sea space for a scramble? Sea space in square contains the fighters or all sea spaces that touch that square?
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Can Russia and Japan Follow A Mutual “Hands Off” Policy In Axis and Allies?

During World War II, the Soviet Union and Japan had a five year mutual non-aggression pact that was kept until the very end. Could a similar thing happen in Allies and Axis? In some versions of the ...
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579 views

Should We Eliminate or Modify the “Factory Rule” In Axis and Allies?

The better players I know don't build industrial complexes "factories" outside of their home countries. It costs 15 IPCs (five infantry) up front, and offers an uncertain return. Far better, they ...
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If the Axis capture a factory in Axis and Allies, would the game tilt in their favor?

Despite the fact that the odds in the "real" war were heavily skewed in favor of Allies, the game is almost balanced. That is, if it is played with the "No Russian first turn attack rule," bidding ...
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Changing the order of phases in Axis & Allies

Can I change the order of two of the game's phases: Buy units and Combat move? What will it change? What are the benefits?
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In Axis and Allies, Should An Attacker Be Allowed to Relinquish Certain “Prerogatives?”

These are situations that seem to be outside the official (second edition) rules. Unless I'm missing something. Suppose Russia is allowed attack Norway on the first turn, and does so with two ...
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137 views

Is Axis and Allies 1940 Balanced without National Objectives?

In Axis and Allies 1940 (Europe/Pacific/Global), what is the game effect of ignoring most or all of the National Objectives (bonus income) and simply not playing with them. This reduces complexity ...
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59 views

Can you retreat with Attacking Infantry in Axis and Allies Original - 2nd Edition

This has been brought up a few times in our group. Infantry can only move one space, so if they move in to attack, they pretty much have to fight until they're eliminated or the defending player is ...
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72 views

1942 Battle Ship Bombardment

When my battleship does a bombardment, can the battleship stay on the board for the remainder of the turn and get the 2 hit advantage. I.e. My battleship comes in with a transport and some ...
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72 views

In Axis and Allies, do infantry units start at the industrial complex or anywhere I want?

I love playing Axis and Allies but think I have been playing it wrong. I place my troops on all of my properties. Is that wrong? Where are they supposed to start when I buy them? At the industrial ...
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198 views

Current 'Axis & Allies: War at sea' Rulebook?

I recently a booster pack for this game, so I don't have the rulebook. Reading in other sites and reading the website I found the one listed here but it appears that there is yet one more. I can't ...
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502 views

How does the introduction of victory cities in Axis & Allies revised change gameplay and strategy?

In the 2nd Edition of Axis and Allies, you win one of two ways: Capture two of your opponent's capital cities (i.e. Germany and Japan if playing as the Allies or some combination of Eastern US, ...
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How do the Allies win, given that Russia is falling! [closed]

My brother, my friend and I all sat down last night and we started playing an Axis and Allies game, (Axis and Allies 1942 Second Edition). After about two hours of playing my friend and I, (Allies, ...
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Could Axis and Allies be “balanced” by weakening the US just a bit more?

In Axis and Allies (as in the real war), Germany and Japan together have more industrial power, represented by industrial production certificates (IPCs) than Britain and Russia combined. Hence The US ...
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In Axis and Allies, should the UK Build a factory in Australia?

Compared to South Africa and India, Australia, is, or can be made safer from, Axis occupation. It also has the potential to be "relevant." This may be more true in the newer versions, such as AA ...
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152 views

Can the Russia no first turn attack rule be realistically extended for more turns?

This is a reference to the Classic edition of Axis and Allies. One "alternate" (house) rule is that Russia is not allowed to attack the first turn. (But she does get her "income" of,say, eight ...
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In Axis and Allies, Is There A Way to Measure the Benefits of Various Techs Against Each Other? And the Cost of Discovery?

At one level, we can measure the cost of discovering tech using IPCs. Each die roll costs 5 IPCs, and one discovery will be made every six rolls, on average, yielding an average cost of 30 IPCs. Some ...
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How to take advantage of Japanese Anti-American strategy

I just started playing A&A 1941. While playing the US, I've tried employing the shuck-shuck. I moved my Pacific fleet to the Atlantic (Japan didn't try a Pearl attack). However, Japan then used ...
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286 views

Does a hit destroy a unit in Axis and Allies 1942?

We do not understand how to perform the battle sequence with an attacking force of one infantry, one tank, one airplane, one artillery against two tanks, one infantry. The attacker rolled two (2)s ...
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In axis and allies 1941 do fighters have to take off to participate in an attack?

ON the UK players turn he attacks a Japanese destroyer in sea zone 32 with a UK carrier(carrying 1 UK and 1 US fighter) from sea zone 29. I know that if the carrier gets destroyed, the US fighter is ...
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In a&a 1942 2nd edition, can bombers conducting a strategic bombing raid and fighter escorts retreat?

Im guessing they cant because the book talks about retreats only in the "general combat" section; says nothing about sbr planes retreating, but i am not sure.
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In a&a 1942 2nd edition is it necesarry to build an industrial complex in order to mobilize units?

Like if the soviet union does not build a complex that means it cant mobilize units anywhere? I dont see any complexes printed on the board itself to start the game off, does that mean i have to buy ...
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Can a sub attack a lone sub in axis and allies and the attacked sub submerge?

If a English sub attacks a german sub(by itself in a sea zone), can the german sub submerge? From my understanding subs can only conduct a surprise strike or submerge if there are other sea units ...
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How to capture territories with no numbers printed on them?

In a&a 1941 if japan conducts an amphibious assault on soviet far east can she capture it? If yes, then does she still put the controller marker and does nothing else? (I mean no adding anything ...
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56 views

Where can combat dice and extra units be bought?

As a beginner I got axis and allies 1941 and noticed the game has only 4 dice and very few pieces. I had to use a lot of substitution chips (they can get confusing) and make my own paper slips with ...
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After an amphibious assault can overland attacking aircraft stay in newly captured territory?

Germany attacks England with transports(loaded with infantry) and overland fighters, captures the territory. Can the fighters stay in England or need to fly back to mainland?
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How to capture unoccupied enemy-controlled territories?

How do I capture them? (besides tanks blitzing). That would not work if im trying to capture an island. Just move in with a bunch of infantry and claim it for myself?
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Mobilization of units allowed on a territory with an industrial complex controlled by a power on same side?

My friends an I were playing a&a 1941 and soviet union wanted to mobilize units in India. Is that ever allowed? If yes, when? I read through the whole book and I did not find anything about when ...
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25 views

Is the combat move and the conduct combat phase always necessary to execute?

I am in Karelia with a couple of infantry and tanks. The german territories are heavily fortified. I don't want to lose what few units I have. Do I have to conduct combat or can I skip to noncombat ...
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Can land and sea units adjacent to the territory or sea zone being attacked ( also units range permitting) move in and help defend?

My friend and I recently started playing a&a 1941. I played the germans which attacked Caucasus then my friend started moving in units from other territories into Caucasus to defend. Can you do ...
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In a&a 1941 can tanks and infantry hit aircraft?

The book does not specifically say anything.
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How do I Decide to Sacrifice or Preserve “Smaller” Naval Units (E.g. Subs) In Axis and Allies?

In the Pearl Harbor attack, people like Don Rae advocate sacrificing a battleship or bomber (instead of a cheaper fighter) as a "second" casualty as a "gambit" just to get American air forces to head ...
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About the latest Axis and Allies 1941

This may seem obvious, but apparently this game has eliminated the construction of factories, and AA guns? How do these changes affect the play of the game as compared to say, the Classic Edition?