Axis and Allies is a franchise of World War II simulation board games that pit the Axis powers of Germany and Japan against the Allied powers of the United States, United Kingdom, and Russia.

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About the latest Axis and Allies 1941

This may seem obvious, but apparently this game has eliminated the construction of factories, and AA guns? How do these changes affect the play of the game as compared to say, the Classic Edition?
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If damage is assigned to AAA during bombardment, can it defend before general combat begins in the territory or is it removed?

Question pertains to Axis & Allies 1942, 2nd edition. If a defender assigns damage to anti-aircraft artillery units during the bombardment phase of an amphibious assault, do the AAA's still get ...
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If a fighter can't land during combat, can they land on carriers moved to them during the non-combat move phase?

If I move my fighters into combat and they can't make it back to sea, can I use my non-combat move phase to move my carriers to make it possible for them to land? I am playing Axis and Allies 1940, ...
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When can I scramble?

In Axis and Allies Pacific, What constitutes an adjoined sea space for a scramble? Sea space in square contains the fighters or all sea spaces that touch that square?
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Could Axis and Allies be “balanced” by weakening the US just a bit more?

In Axis and Allies (as in the real war), Germany and Japan together have more industrial power, represented by industrial production certificates (IPCs) than Britain and Russia combined. Hence The US ...
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Axis and allies Europe 1940 2nd edition

Example: French capital occupied by Germany. Britain lands a mechanized infantry in Morocco. Can they blitz thru Allied Algeria and Tunisia and take them (occupy them) even though it's just a ...