A very old 2-player game with checkers played on a board with 24 "points." The object is to move (based on dice rolls) all your checkers past points controlled by your opponent, and ultimately off the board, while bumping off and trapping your opponent's checkers. (20-minute playtime.)
In my country and in Greece we have three variations of Backgammon. The basic one that is played all around the world and two others. I am looking for the name of on of the two different ones and if ...
What if we had a pair of dice for each player. 1 dice with positive values(1 to 6) and the other with negative values(-1 to -6) instead of both dice with positive values? So the player who rolls the ...
I'm learning how to play Backgammon with GNU Backgammon and I noticed that the hints sometimes give better odds for a move WITHOUT a hit. Can anybody explain this for me? 1. Cubeful 2-ply 13/7 ...
In backgammon, substantial value is placed on making consecutive points in your home board. So much so, that some players would use say, an opening 6-2 to place a lone, exposed, man on the five point, ...
I recently committed to memory the likelihood of "Entering from the Bar" in a game of backgammon. i.e. 1 point defence - 97% 2 point defence - 89% 3 point defence - 75% 4 point defence - 56% 5 point ...
It's often said by world-class Backgammon players that the best way to improve one's play is to analyse one's games with a computer program such as gnubg, JellyFish or Snowie. gnubg has a "tutor ...
So here is the basic idea: My opponent has put one of my checkers on the bar and begins bearing off. A turn or two later, I get a lucky roll and move off the bar, putting one of my opponent's ...
At the end of the game (bearing off), which of the following moves are valid?
In backgammon, there comes a time when all pieces have passed each other; there is no more interaction, you are simply rolling it out until you can bear off all of your pieces. If one player is well ...