A semi-cooperative board game that involves players investigating a haunted house. As they explore and discover items, they also start to discover strange omens. After enough omens have been discovered, one of fifty scenarios shapes the remainder of the game, often involving one of the characters ...
During this haunt, the adventures collect clue tokens. According to the haunts special rules, the clues can be Traded, like any other item Stolen, like any other item Do they 'drop' in an item ...
In Betrayal at House On the Hill, we had a player who died while having custody of the Madman. The Madman omen card states that it can't be "dropped, traded, or stolen", which are actions you can do ...