A 4 player trick-taking card game where opposing partners try to either take the number of tricks they bid or prevent their opponents from doing so. When asking questions on bidding or play, please specify scoring system (Rubber, Matchpoints, IMPS, ec.), Dealer, vulnerability for both sides, full ...
There's been a lot of talk about bridge bidding in these parts lately. A lot of people like to play "straight down the line", to the point where they're mortally offended when you suggest something "...
Using Standard American my left hand opponent bid one heart. Partner passed. Right hand opponent raised to two hearts. I was in the "balancing" (fourth) seat and held: (s) Axxx (h) x (d) KJxx (c) ...
I was in a NT contract. After the initial rounds of play, the last few (visible) cards were something like these in two suits (call them spades and hearts): dummy: spades KJx Hearts xxx Me: Spades ...
I'd prefer to use two spades myself. And save two clubs for a "weak two." Moreover, I was taught that "higher bids mean higher points" (all other things being equal). Two spades is the highest suit ...
Apparently 6H (small slam with hearts as trump) can be made on this hand, irrespective of the distribution of opposing cards. How? You are south (holding 54, AKQJTx, -, 98765) . Dummy is north, the ...
Most players I've seen will often sacrifice potential overtricks in "rubber" bridge to be sure of making game. Apparently, that's not the case in "duplicate." Why is that?
Based on my (imperfect) understanding of the "law," it means that my partnership should bid up to the same level as the number of trumps. For instance, with four trumps over my partner's five card ...
When playing bridge which bids need to be pointed out/alerted?