Caylus is a worker-placement game where architects compete to contribute the most to building a castle and its surrounding town.

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What does it mean for a game to be 'Caylus-like'?

Forgive me if this is a dumb question, but while browsing board-game related forums I've often heard the term 'Caylus-like' used to describe a game (One usage I remember is that the family version of ...
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Which circumstances make one favour track better than another in Caylus?

When the King awards you a favour in Caylus, which track should you choose? When is one track more beneficial than another? What circumstances make a particular favour track more or less useful?