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14
votes
2answers
271 views

Can anyone tell me what game these dice come from?

There are 7 d6 and a d10. Sides contain horseshoes, crossbows, swords, wings, faces, etc.
10
votes
4answers
1k views

Playing Settlers of Catan with a D12 instead of 2D6

Has anyone tried this? Does it break the game? Does it make it easier/quicker? Assuming a 1 gave no resources to anyone and a 7 still invoked the robber how different a game would this make Settlers? ...
9
votes
3answers
443 views

Why do the opposing sides of a D20 generally add up to 21

Most D20s I own (with the exception of poorly made foam ones or MTG spin-down dice) seem to have all opposing sides add up to 21 (20 + 1, 15 + 6, etc). Why is this? Who started this?
6
votes
3answers
209 views

D4 dice that are truncated tetrahedrons?

The points are truncated (so it technically has 8 sides). The die cannot come to rest on these small, truncated, sides, which have the opposite large side number printed on their face. These seem ...
3
votes
3answers
261 views

Implementing a map exploration mechanic cheaply

I'm building a game in which players explore and steal from a castle. There needs to be an element of surprise and risk, so I've been considering a tile-based system like that used in Carcassonne. ...
3
votes
1answer
33 views

In Elder Sign, after rolling, can I do both - complete a task AND use any dice previously secured by a spell to complete a second task?

For example: I have secured dice by a spell which can complete a full task on the adventure, but, it is an adventure with an order arrow, and the secured dice are needed for the last task. Now I roll ...
0
votes
1answer
34 views

Re-rolling secured red/yellow dice in Elder Sign?

It's clear from the rules that any player can use the red/yellow dice secured by a spell during their turn for resolving a task without using an Add red/yellow die Cards' effects. The rule also says, ...